Harry Slater reviews The Other Shore by Hoa Pham

The Other Shore by Hoa Pham (Goldsmiths Press, 2023)

Review by Harry Slater

The Other Shore, by Hoa Pham, winner of the Viva La Novella prize, deals with some of the biggest questions there are. It’s about life and death and legacy, about power and control, colonisation and oppression, ancestry and the price we pay for the future we want. And it’s all told from the perspective of a sixteen-year-old Vietnamese girl, Kim Nguyen. That makes for some interesting stylistic choices; the prose can sometimes feel stilted, lacking in the emotional clout that an older voice might add. At the same time, though, there’s a visceral naivety at play here, the realisations of the state of the world are ever more compelling because they’re wounds delivered fresh, for the first time. In one way, then, The Other Shore is a coming-of-age story, and at the same time a brutal indictment of human cruelty, an examination of the structures of power that bind Vietnam, and the world, and how they’ve come to be. After a brush with death, Kim discovers that she can read people’s minds by touching them, a gift bestowed upon her by the goddess Quan Âm. More than that, she now has contact with the titular Other Shore, the place where the dead go after passing on. At first her father uses her newfound powers to earn money from his business associates, but it isn’t long before the government comes knocking. Kim is taken to a mass grave by Bác Phuc, another apparent psychic working for the communists. There she’s tasked with reconnecting buried soldiers with their families, giving their restless spirits the chance to finally find some solace. But there’s a catch – if she discovers southern Vietnamese remains, they’re tossed to the side, left to their haunted afterlife. This forms one of the core moral quandaries of the book; Kim knows she should be helping everyone to find peace, but the powers-that-be simply won’t stand for it. This burgeoning sense of responsibility, of behaving in ways that shake off the ideas of the past, leads her to Khôi, a second-generation Vietnamese American working as an interpreter for a US MIA mission. There’s an idealism to him, and a freedom, that Kim finds alluring. Interspersed with this trauma is a strange love triangle between Kim, Bác Phuc and Khôi that doesn’t quite ring true, feeling more like an extended metaphor for the possibilities that are opening and closing in Kim’s life. The Other Shore deals with complex cultural issues with a deft hand, showing Kim’s innocence slipping away as she starts to confront decades-old actions that have shaped the life she lives today. At times it can be quite clunky, though, and there are decisions and story beats that seem to come too quick, sometimes occurring in the space of a paragraph. Kim’s relationship with her dead grandmother is the beating heart of the story, tying together the past, present and future with a kindness and a spirituality that the modern world Kim inhabits appears to have left behind. There are heartbreaking moments, and the confusion, excitement and terror of adolescence is captured within the staccato rhythms of the piece. While The Other Shore might lack fluidity and fluency, it poses its questions with a steady hand and doesn’t flinch away from showing us Kim’s strife in harrowing, gut-wrenching close-ups. There’s no easy ending here, no final resolution, and that’s fitting for a book that confronts such fundamental and difficult topics. This is a book layered with the spiritual and the political, a meditation not just on life and death, but on our attitudes towards them. It’s hard going sometimes, in several different ways, but The Other Shore leaves you with deep questions about what it means to be human, and for that alone it’s worth checking out.

Women’s Weird 2: More Strange Stories by Women, 1891-1937

Reviewed by Sandra Unerman. This review first appeared in The BSFA Review.

In her introduction to this collection, Melissa Edmundson refuses to pin down a definition of the Weird. She discusses the history of the genre and considers ghost stories, Victorian Gothic and encounters with the unknown. But she places the stories chosen within a broader tradition of supernatural writing by women. As a reader, I enjoyed the mixture of flavours and moods, which results from this eclecticism, in preference to a narrow focus on one kind of tale.

The stories all convey a strong sense of place, in settings from Australia to Canada by way of the English countryside. For example, ‘The Red Bungalow’ by Bithia Mary Croker is set in Northern India, in the days of the Raj. It expresses the vulnerability and alienation experienced by British women and their children in a country that is not theirs, with a landscape and traditions they do not understand.

A sense of history is also a common characteristic. Even the stories set within the lifetime of the authors introduce the current reader to details and attitudes strange to us now, like the shirt waist and corduroy skirt suitable for young women travelling in Sarah Orne Jewett’s ‘The Green Bowl’. One story set further into the past is Marjory Bowen’s ‘Florence Flannery’, which provides a thoroughly unromantic depiction of a Devon manor in 1800, with a couple brought together by loneliness and poverty, who are haunted by events from three hundred years earlier. ‘The Blue Room’, by Lettice Galbraith, set in a Scottish castle, also concerns a haunting of earlier times, from the 17th century but sets characters with deliberately modern (at the time) attitudes, including a ‘clever, strong-minded young lady’ to challenge the evils of the past.

The role of women is often the focus of attention. ‘A Twin-Identity’ by Edith Stewart Drewry, is narrated by a female French police detective, who shows persistence and courage in her pursuit of a murderer, as well as the sensitivity to follow the supernatural clues she is given. Other tales take a more complex approach. In ‘Young Magic’, by Helen Simpson, Viola grows up neglected by her mother and her nursemaid but is content to play by herself, ‘exactly as a cat does’. She finds opportunities for encounters with invisible beings, which are both more satisfying than those she invents and disappointing because her contact with them is so limited. At one level, the story is about the constraints and limitations of her life as a middle-class girl, especially as she grown into adolescence. At another, it is about the power and danger of the imagination.

Some stories draw their strength from their depiction of character and setting, while others evoke the uncanny with more intensity. Katherine Mansfield’s ‘The House’ is one of the most memorable entries, as it draws the reader into the painful emotions of a young woman, and her vision of domestic bliss. For me, the supernatural element here seems almost incidental, not a significant feature of the story. By contrast, I found it difficult to sympathise with the narrator of ‘Outside the House’ by Bessie Kyffin-Taylor, a man reluctant to take advice or consider the wishes of his fiancée and her family. But the haunting of the family house from the outside struck me as both unusual and powerful, particularly in the way it engages with class conflict and industrial tragedy.

Two of the thirteen stories show familiar authors in an unexpected light. L.M. Montgomery’s ‘House Party at Smoky Island’ deals with love and jealousy in a darker mode than Anne of Green Gables, while Flora Poste of Cold Comfort Farm might not approve of the way the narrator of Stella Gibbons’s ‘Roaring Tower’ indulges her emotions. But the greater strength of the collection lies in its revival of authors who have been forgotten and I enjoyed being introduced to many of them.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

Ruby by Nina Allan

Reviewed by Nick Hubble. This review first appeared in The BSFA Review.

Titan have been publishing Allan’s work since they brought out an expanded edition of The Race in 2016. This was followed by The Rift in 2017 and an updated edition of The Silver Wind in 2019. Their latest offering from her is Ruby, which was originally published as Stardust: The Ruby Castle Stories in 2013. As that earlier title indicates, this book consists of a sequence of linked stories. At first, they seem to be very loosely linked––tied together only by fleeting references to the eponymous Ruby, a film star whose career ends when she is imprisoned for murder––but more connections become apparent to the reader in later stories.

Indeed, when I got to the end, I had to fight hard against an overwhelming urge to go back to the beginning again with my new knowledge and put all the events in the stories together into one coherent plotline. However, that would be the wrong reason to read these beautiful and entrancing stories again. Not only is there no overall temporal continuity but also, to the extent that these are horror stories, the horror lies in wait for those determined to keep religiously to the straight and the narrow. Morally these stories are ‘chaotic neutral’ and trying to impose order on them would at best be inviting frustration and at worst risking getting trapped in some maze-like time loop, as happens to several characters in these stories. Paradoxically, though, for those prepared to embrace the apparent unreason of time paradoxes and coincidences that unspool sinuously through these stories, potential nightmares turn into dreams of possibility.

Ruby by Nina Allan

For example, in ‘Laburnams’, Christine ‘had often wondered if it was possible to take a wrong turning and end up living a life that was not your own’ and there are lot of people in these stories trapped in lives that are not their own. In ‘Wreck of the Julia’, this condition is explicitly linked to the evasion and lying inherent to south London lower-middle-class suburbs such as Croydon and Sidcup, which are very similar to the one I grew up in. And you don’t get out of those lives by conforming to the moral parameters that structure and limit them. Therefore, escape is itself a traumatic experience that scars and is only overcome retrospectively by sensing the rightness of the new life. The protagonist of ‘Stardust’ feels ‘the change happen, a discernible click, as if a key had been twisted inside me’.

Such transformations also have little to do with free choice and that is what makes them doubly scary. One of the protagonists tries to make sense of his experiences through ‘dream science’ and ‘the idea of the subconscious as a crime writer’ throwing out as many red herrings as useful clues. But it is only by negotiating both the red herrings and the clues that he finds his way again. These stories are not merely tales of the unexpected or simple mysteries but a series of labyrinthine twists which simultaneously fold in and out on themselves to reveal unexpected perspectives and hidden views. The result of such an intricate weaving together of signs and wonders is a collection of stories that reads like a novel which you want to go on and on. So, while I didn’t immediately reread the stories, I would have been happy to have continued to lose myself within more of them for another thousand pages or so. Nevertheless, I didn’t end Ruby feeling unfulfilled because after thinking about it––and these stories do tend to embed themselves in your mind for a while––I realised that I could take the fluid mode of reading that the stories had seduced me into adopting and use it to read other stories and novels in productive ways. In this manner, Allan not only generates possibilities through her writing, but she also teaches her readers to generate possibilities through their reading.

Copyright Nick Hubble. All rights reserved.

The Space Between Worlds by Micaiah Johnson

Reviewed by Anne F. Wilson. This review first appeared in The BSFA Review.

“Even worthless things can become valuable once they become rare. This is the grand lesson of my life”.

Cara is a survivor. Literally. She is a traverser between 380 alternate worlds, each fractionally different from the next. But she can only travel to worlds where her alternate has already died. Only 8 of the 380 still house living versions of her. All the others have died of natural or unnatural causes. Illness, neglect, abuse, murder. This is because she is a poor child from the deprived area of Ashtown, not a protected citizen of the neighbouring city of Wiley. 

The Space Between Worlds by Micaiah Johnson

Cara is employed by the Eldridge Institute, headed by the charismatic Adam Bosch. Alone of his alternates, Bosch discovered the technology for travelling between the worlds. Cara’s job is data mining on the different worlds. What needs to be changed to achieve a particular effect? Go to the world where it has changed. What is going to happen in the future? Go to a world which is slightly ahead in development. Because she is so rare she is valuable, in that the Institute doesn’t have to employ so many other traversers. But her time is running out, as the Institute is expecting an imminent breakthrough that will make traversers redundant.

But Cara has secrets. She isn’t supposed to bring back trophies from her visits to other worlds, but she does. She isn’t supposed to interact with the inhabitants of those worlds, or get involved in their local disputes, but she does. And it’s from these interactions with the alternates of people in her own world, with lives and relationships slightly shifted, that she starts to put together a very different picture of what is happening on her own world, and what Adam Bosch really wants.

I thoroughly enjoyed this novel. It’s full-on science fiction, exploring that most fundamental question: “What might be changed?” Cara is a thoroughly believable character: bolshy, rough-edged, insecure. She is brutalised by her upbringing, but she’s still human. And in a world where merely surviving is the main aim, or (in Wiley), maintaining or improving one’s position, she is willing to act to improve things. 

The space between worlds isn’t just the space between the 380 worlds that Cara traverses, it’s also the space between Wiley, where she maintains a precarious existence, and Ashtown, her birthplace. It is no coincidence that the original inhabitants of Wiley are pale-skinned and fair-haired, and the Ashtowners are black and brown. “People brought for labor, or come for refuge, or who were here before the first neoliberal surveyed this land and thought to build a paradise”. It’s a dystopia, and in most of the alternate worlds things are getting worse, the gap widening between the privileged in Wiley and those outside, who are prey to brutal gangs and suffer the effects of lack of money, of healthcare, of opportunities. 

Johnson is that most excellent of things, a storyteller. I was caught up in the action and kept reading to find out what happens next. The surprises keep coming. The tight focus on Cara’s viewpoint means that the author can slide in little bits of information that turn out to be significant later. It’s always great to read a novel where what’s next is completely unexpected, and yet when it has happened you think: yes, that fits.

I liked the way that Cara develops as a character. She begins the novel as someone who is defensive and belligerent, scrambling not to lose her hard-won place in Wiley. Once she begins to find out the rules that govern her existence, Cara discovers that she can make choices, and unsurprisingly these lead her and others into danger. It is only by using the ingrained knowledge from her harsh upbringing outside Wiley that she has a chance of surviving and saving those that she cares for.

Copyright Anne F. Wilson.

Radio Life by Derek B. Miller

Reviewed by Andy Sawyer. This review first appeared in The BSFA Review.

Our world collapsed in chaos and war at the end of the 21st century after a solar flare disrupted information networks. Now, the Commonwealth, devoted to rescuing knowledge from the Gone World, is sending out expeditions and creating an Archive. Fifty years ago, Lilly’s discovery of the “Harrington Box” inspired a renaissance based upon the collection of books and the “Trivial Pursuits” set it contained. Lilly is now Chief Engineer of the Commonwealth, whose headquarters is a sports centre built for the Olympics. One of her projects is rebuilding technologies including a radio, on which voices from elsewhere were heard until it ceased to work. A new fuse has been found by a pair of scavengers and given to Lilly. But a tribe known as the Keepers are threatening the networks of Raiders and Explorers and Runners, and the Commonwealth itself. Meanwhile, sixteen-year-old Elimisha, an Archive Runner, is pursued into a building which collapses, leaving her injured and unable to escape – but in a room containing an “artificial intelligence entity” which identifies itself as a Librarian . . . and a radio.

When Elimisha’s voice is received by Lilly’s radio, another Runner, Allesandra, is sent to rescue her. Her mission is critical, because it is suspected that Elimisha has found the secret of the Ancients’ success – the Internet.

Radio Life

The joke here – it rapidly becomes clear that Lilly etc. don’t actually know what the Internet is – is certainly one of the reasons to read the book: running through it is a vein of humour which counterpoints the bleak post-apocalypse scenario without undermining a serious core: an examination of the nature and purpose of knowledge. Miller has acknowledged the influence of Walter M. Miller’s (no relation) A Canticle for Leibowitz in Radio Life. In some ways he has written a parallel to – or even a parody of – the earlier classic. (There is even a religious community, in which the telling of another joke, an old and hoary music-hall item, somehow underlines the story’s essence.) Like Leibowitz, which itself reveals a dark, even despairing joke at its core, Radio Life is about regaining knowledge, even at the cost of not fully understanding the extent and implications of that knowledge. Derek Miller distributes the hazy search for uncovering the history of this precarious society among a number of interestingly-imagined characters: Lilly, Allesandra and Elimisha, but also Henry (Henrietta) and Graham, (Allesandra’s parents), and Birch, the “Master of the Order of Silence” (one of the interesting things about the Commonwealth is the complicated web of organisations, networks and rivalries within it).

For a while, this is a standard if well-imagined and told tale of post-Apocalypse recovery. But as the complexities within the Commonwealth and its immediate history become apparent, things get deeper. A confrontation between Graham, captured by the Keepers, and the Keeper leader makes us face the question begged by too many of these fictions: are they right to want to regain the knowledge of the past? During their conversation we learn why the Keepers are called the Keepers, and what they want to keep. This is not necessarily a debate between right and wrong. The Ancients had wonderful technology. (The generic term for material scavenged and brought back is telling: “shinies”). One of the delightful “histories” of the pre-catastrophe decades uncovered by Elimisha and Allesandra is the up-until-then undiscovered treasure trove of recorded music. But the legacy of previous days also includes war, genocide, slavery, racism: “So many categories of people, all attacking other categories”. The Ancients did “awful things to each other”. Should those memories be brought back, risking shame and anger and revenge?

Or could the world be rebuilt, better? Walter M. Miller’s theology seemed to suggest not. His namesake, possibly more secular, seems to prefer otherwise. Radio Life rather slips, at the end, into hand-waving improvement, but the arguments are worth confronting.

Copyright Andy Sawyer. All rights reserved.

Fearless by Allen Stroud

Reviewed by Dev Agarwal. This review first appeared in The BSFA Review.

Allen Stroud’s name will be well known to readers in this parish. He is currently BSFA Chair and has long been prominent in genre circles. His latest novel has been positively reviewed, including in Amazing Stories, where Ernest Lilley recommended Fearless and observed that Stroud brings “a Clarkian feel that grounds the story in the best tradition of science fiction.”

Fearless is, by flavour, not only science fiction, but specifically, space opera. Space opera, as a subgenre, has arguably two sets of defining characteristics. There is its iconography of spaceships, colony worlds, disasters, piracy and spaceship battles. However, equally important are its tonal choices of larger-than-life characters, intrigue, extravagant settings and fast-paced plotting.  Which Brian Aldiss neatly captured in his term “widescreen baroque.”

While it is fallacious to say that space opera is enjoying a renaissance (as it never went away) it is true to say that prominent names, including James S.A. Corey, Charles Stross and Ann Leckie, have boosted space opera and broadened its appeal. They built on the founding ideas of the original space opera and the popularity of the New Space Opera that came after it.  This number of books has inevitably crowded the field and the challenge for any writer is how to make their space opera stand out. 

Allen Stroud throws us into his version of the “widescreen baroque.” The novel is set in AD 2118 with habitats across the solar system (where humanity has colonised the Moon, Mars, Ceres and Europa). Fearless feels confidently New Space Opera, as it melds pyrotechnic action with ethical dilemmas and strong characterisation. This is particularly evident where Stroud challenges the male-dominated narratives of the past, to put a woman, Captain Ellisa Shann, in command of the space going vessel Khidr. Shann is one of the novel’s three first person protagonists (which also include two junior crew members, Johannson and Sellis). Shann is the most distinct of the narrators, in part because she was born without legs. Ordinarily, her story, or backstory, would include how she overcame this disability, or is defined by it.  However, Stroud has said that he “wanted to portray a disabled character in space who was not attempting to overcome her disability.” Shann’s disability is a part of her, rather than all of her.

Khidr is a rescue ship and this feels like a distinct social point that Stroud makes. He is writing space opera, and enthusiastically opening its toybox for the reader. But he is not revelling in the violence of a warship. Khidr has been described by other reviewers as analogous to the coast guard or an emergency service and its purpose ordinarily, is to assist other vessels, rather than fight. New Space Opera is able to widen the narrative to include people like Shann, physically disabled but still capable, who are in space with altruistic intentions––rather than opportunistic ones.

The Khidr’s role also allows Fearless to explore similar motivations to the work of writers like Frederick Pohl and Alistair Reynolds, who have looked at blue collar workers living in space and looking to make a living rather than warriors and world-beaters. These are the people who do the unglamourous and necessary work that often gets overlooked in the widescreen baroque.

Fearless begins with a routine emergency when Shann receives a call for help from the spaceship The Hercules. They expect to offer routine assistance, but this soon leads the crew into an attempted mutiny and Shann into a political drama that spans the colony worlds. Stroud’s use of three revolving viewpoints offers differing perspectives on the mounting crises both on and off the ship.

Space opera is well known for the speed at which tension mounts and the range of the catastrophes that its characters face. In Fearless, the plot develops fast, with all the narrative acceleration and pyrotechnic action that we might expect. The Khidr deals with an onboard murder, external attack by an unidentified spaceship, and intrigue and battles across the solar system. 

This setup gives Stroud an opportunity to turn a fresh authorial eye to a number of familiar tropes. Cliques in the space-going Fleet, hidden colony worlds and a tantalising alien manifestation dating back to Apollo 10 all appear. This makes for a story that is both a high-octane adventure and a character study for each of the three viewpoint characters.

In terms of plotting, Stroud walks the tightrope of completing the arc of his characters’ story by the final page and also setting up a sequel. He puts in motion a number of threads (starting with that alien manifestation that Apollo 10 encountered in real life) and it would have been unwise to try to neatly tie off all of these strands (and dissatisfying to the reader). By the end of the novel, the Khidr has discovered and abandoned artifacts and several political players remain unmasked and still working against the Fleet. At the same time, Stroud brings his novel to a satisfying dramatic crescendo.

Lastly, a mention for a stylistic decision that Stroud made. This is his use of present tense.  Stroud has said that this was a deliberate choice, having experimented with the form at shorter length. Ultimately, he found that present tense added more immediacy and tension to his writing. While it can be off-putting to read a long work in present tense, Fearless may just be the right place for readers to start.

And if you like Fearless, more is on its way as Stroud is currently at work on a sequel.

Copyright Dev Agarwal. All rights reserved.

A Diary in the Age of Water by Nina Munteanu

Reviewed by Paul Kincaid. This review first appeared in The BSFA Review.

There is a tide in the affairs of men which, taken at the flood, drowns us all. Not quite what Brutus was trying to say, but a sentiment much closer to the common impulse of humankind. We are drawn to disasters and catastrophes, to worst-case scenarios and conspiracy theories. Even if the thing we dread the most is no more likely to occur than the thing we hope for most fervently, still it is the dread that seems to prevail. And so we tell ourselves tales of the end of the world and the hopelessness of existence, perhaps secretly believing that the more we detail the worst the less chance there is of the worst occurring.

undefined

A sense of collective guilt runs through our fictions of a dying earth. At one point it might be nature, or perhaps more commonly god, reacting against the hubris of humanity. In time that became a common dread of the finger poised above the nuclear button. Nowadays, our visions of finality seem to fall into one of two variants. Either we dread the failure of the technology we have become so reliant on, as in Moon of the Crusted Snow by Waubgeshig Rice (2018) or The Silence by Don DeLillo (2020); or we dread the failure of our ecology. Since the natural disaster that is climate change is most commonly caused by human technology, these two variants are perhaps not that far apart.

A Diary in the Age of Water by the Canadian author and environmental activist, Nina Munteanu, clearly belongs in the second camp. It is a step-by-step guide to the way that human malfeasance, greed, and ignorance exhaust the water that we all rely upon for our very existence. One of Munteanu’s recent works, Water Is … (2016), is a non-fiction account of the role that water plays in every aspect of our lives. The influence of that earlier work in shaping Munteanu’s new novel is illustrated by the frequency with which the phrase “water is …” is repeated throughout the work.

Except I hesitate over the word “novel”. I’m not exactly sure what this book is, but it has few of the novelistic virtues – well-drawn characters, story, sense of place – that we might normally expect to find. Apart from relatively brief opening and closing scenes set in an undefined but relatively distant future, the bulk of the book is made up of extracts from a diary written over a period of some 20 years starting in 2045. The author of the diary, Lynna, (like the author of the book) is a limnologist, someone who studies the relationship between lakes and rivers and their ecological context. As the diary opens, she is an academic at the University of Toronto whose work is sponsored and controlled by an outfit called CanadaCorp. CanadaCorp, it turns out, is really an American company owned by China, and it is concerned with channelling Canadian water to the drought-stricken USA, leaving Canada itself subject to severe water rationing. Despite Lynna’s tendency towards self-deception (during the course of the book she is apparently responsible for the firing of one colleague and indirectly for at least one murder) her doubts about her political masters grow until she is forced out of her job, only to watch as her daughter, Hilde, takes to dangerous but only vaguely described activism.

Outlined like this, the book might seem dramatic enough, but none of this is centre stage. There is nothing that might be considered dramatic that does not occur off-stage; and even the overall story I’ve imputed to the book is mostly drawn from reading between the lines. The entries in the so-called diary are not accounts of the events of the day, but are rather meditations on the behaviour of rivers and lakes and their impact on the surrounding environment. These are almost invariably couched in technical language that is not, for the most part, interpreted for a non-technical reader. Sometimes, particularly when they are given over to ferocious (and well-deserved) denunciations of the ecological policies of the Trump regime, these entries rise to the level of polemic. For the most part, however, they read like lectures aimed at undergraduates, particularly given their frequent and extensive quotes from academic texts on the subject, most consistently Limnology by Robert G, Wetzel (2001).

Typically, as we begin to suspect that Hilde’s actions might be giving the book a belated plot, the diary comes to an abrupt end and the scene jumps forwards decades to when a blue-skinned, four-armed girl who may be Hilde’s descendant is reading the diary. What happened in the interim, and how a blue-skinned, four-armed girl modelled on a Hindu deity is supposed to be the answer to surviving the environmental collapse caused by the loss of water is never made clear.

Ursula Le Guin talked about the lure of the pulpit, the writers who were more interested in expounding their ideas than in exploring them. Munteanu has succumbed to the lure of the lectern. She is so intent on layout out her scientific ideas about water that these ideas never acquire the novelistic weight of metaphor. They seem, therefore, divorced from the polemical aspects of the book. While the polemic, focused as it is upon the Trump presidency, a quarter of a century or more before the setting of the book, is similarly divorced from what passes for story here. There are interesting and important ideas underpinning the book, something that we should be paying urgent attention to. But the structure, a series of technical lectures pretending to be a polemic disguised as a novel, is not the best way to convey these ideas.

Copyright Paul Kincaid. All rights reserved.

Railhead by Philip Reeve

Review by Christopher Owen. This review first appeared in The BSFA Review.

Nominated for the Carnegie Medal and the Andre Norton Award for Young Adult Science Fiction and Fantasy, Railhead and its sequel, Black Light Express, are set in a future where sentient trains travel the galaxy. The Great Network is an intergalactic railroad that connects planets across the universe through mysterious portals. It is controlled by the rich, and obsessed over by railheads, riders who travel for no reason other than to see strange and distant planets. Zen Starling is a railhead.  

Zen Starling is a thief. With a sick mother and an overworked sister, Zen steals so they can afford to survive. But he also does it for the adventure, hopping trains to escape the law and travel the universe in the process. When a mysterious stranger named Raven approaches Zen and offers to pay him a fortune to steal a mysterious box from the Emperor, Zen agrees to pose as a distant relative of the Emperor’s large family and board the Emperor’s train. He is accompanied by a motorik, a humanoid robot, named Nova, and on the train he befriends the Emperor’s daughter, Threnody Noon. After a series of mistakes, Zen and Nova are forced to destroy the Emperor’s train, killing many (including the Emperor himself) and fleeing as terrorist outlaws.

Railhead by [Philip Reeve]

Their adventures lead them to the answers of the secret history of the K-gates, the portals that allow the trains to travel across the universe. It is a widely held belief that the K-gates were built by the Guardians, Artificial Intelligence so powerful that they became like gods, worshipped by humanity through digital prayers. But the Guardians are hiding the true origins of the K-gates, and Raven knows that the answer lies with the mysterious box Zen has stolen for him. 

Meanwhile, Rail Marshal Lyssa Delius has decided that Threnody Noon will be the next Empress. But Lyssa Delius fully intends to control Threnody, and in turn the Great Network. This sets off a civil war, causing Threnody and her criminal servant Chandni Hansa to flee into hiding and inadvertently join Zen and Nova on their adventures to learn the truth about the origins of their intergalactic society. 

The two novels feature imaginative world building with fascinating societies, complex systems of power and intriguing characters. The majority of characters are people of colour, and several protagonists are queer, including a gender non-conforming robot, a gay soldier and an asexual criminal. The borders between who is a human, who is a machine and who is a god are played with in a society that is as diverse as it is oppressive. 

The first novel, Railhead, is set in a universe in which a complex and unfair system of power pervades in the background of a thrilling adventure set on several different planets. The characters are well developed and interesting, and the story takes many surprising twists and turns. While it is unfortunate the book features the tired trope of a human boy falling in love with a robot girl, the book otherwise features some really unique and interesting characteristics in a richly imagined universe. 

Unfortunately, the sequel, Black Light Express, falls off the rails. This book really wants to be two books. The plot is unfocussed with a disconnecting structure. The ending feels incredibly rushed, and instead of tackling the system of power in a nuanced way, the story takes an easy and violent out that leaves several social issues unresolved. 

Railhead deserves all of its praise and award nominations, but its sequel, Black Light Express, is rather disappointing. Yet both books feature diverse characters, exciting adventures, and strange new worlds, demonstrating Philip Reeve’s famous imagination. 

Copyright Christopher Owen. All rights reserved

AfroSF Vol 3 edited by Ivor W. Hartmann

Reviewed by Andy Sawyer. This review first appeared in The BSFA Review.

Bookended by two very strong stories which show just what can be done with the “standard” sf theme, AfroSF returns with a third volume which takes a specific theme (“space”) and explores what it means, from out-and-out epic to stories of simple poignant humanity.

“Njuzu” (T. L. Huchu) combines sf and traditional story in a way which succeeds in bringing out vivid imagery and emotional strength. Following an accident on Ceres, the narrator takes part in traditional rites to appease the spirit-being who has “taken’” her son. There’s a lot in this story, which hinges on her being “forbidden” to cry, as this will ensure the entrapment of the lost boy. There is also the element of mutual resentment with her partner. As I read it, the ending of the story is an acceptance of the necessity of giving up comforting myths of hope, in order to keep hold of memory and love. Not all the stories that follow have the same sense of really experimenting with different interpretations of the fantastic, with sentences and half-descriptions suddenly causing you to think about what is being said, but Huchu is a strong writer to begin with.

“Home is Waiting for You” — The Space-faring Futures of AfroSFv3 | Tor.com

In Cristy Zinn’s “The Girl Who Stared at Mars”, the narrator, on an expedition to Mars, takes refuge in simulations, encountering the memory of a family tragedy. A crew member, trapped by his own inability to convince himself that their experience is “real”, makes things worse, but Amahle successfully confronts her own hesitations. Humanity is not lost simply because we are not on Earth: instead, Amahle is moving from one state to another (evoking, in a political sense, diaspora rather than colonisation?) yet keeping her sense of belonging.

“The EMO Hunter” by Mandisi Nkomo is ambitious but hazy; involving a post-Earth scenario and an “Earth Mother” religion. It’s not entirely clear whether the “Earth Mother Knights” (of which Joshua is one) are the good guys or whether Joshua’s wife Miku, who activates a clone to destroy him, is combating tyranny or trying to deal with her failing marriage. In contrast, “The Luminal Frontier” (Biriam Mboob) takes the flavour of space opera, which infuses several of the stories (not always to their advantage) and applies it to something larger. A ship in Luminal Space is messaged by the police. The crew are clearly involved in something illegal, and this means having to dump their cargo: something that, according to the religious ideas that infuse their views of the Nothing around them, is sacrilegious. And the cargo, we soon find out, is slaves. Later parts take place within a kind of dreamworld, following a time-paradox. The final part of the story is miles away from the beginning, and Mboob is clearly a writer who has a firm grip upon what he wants to say and how he wants to say it. 

This strange story, effectively mingling the science and spiritual aspects of the scenario, is followed by Gabriella Muwanga’s “The Far Side”. A spaceship captain smuggles his five-year-old daughter onto his ship despite a ruling that her asthma means he has to leave her behind. It’s story that features simple human relations: perhaps over-sentimental but calming the more experimental aspects of the collection. Wole Talabi’s “Drift-flux” is in many ways, a standard “Federation/Confederacy” trope of the type that space-opera writers are too fond of and, at times, marred by excessive infodumping. The Igodo witnesses the explosion of another ship, the Freedom Queen.  Orshio and Lien-Adel are “arrested” on suspicion of the bombing, but it soon becomes clear that there is an ulterior motive. “Drift-flux” would probably make a better tv episode than a short story, though that is not so much a criticism as an acknowledgement of way the strengths of its pace, action, and well-imagined scenario overcome its faults.

Possibly the most effectively-written story is “Journal of a DNA Pirate” (Stephen Embleton). The narrator is part of an experiment in human transformation, an experiment which is actually a terrorist enterprise. With its fusion of discontent, anger, and fleeting human contact, this, along with “Njuzu” and Mame Bougouma Diene’s closing story, best gives what transforms entertaining fiction into something memorable: a genuine sense of difference in worlds carefully and coherently imagined. For “formal” rather than “aesthetic” reasons several of the following stories don’t work like this. “The Interplanetary Water Company” (Masimba Musodza), in which the secret of a super-technology is hidden on a planet dislodged from its orbit, reads like the first chapter of a longer work. Dilman Dila’s “Safari Nyota: A Prologue” certainly is such. It is the space-opera beginning of a multimedia project with great potential; one that intrigues and invites you to follow it up, but about which snap judgement is unwise. “Parental Control” (Mazi Nwonwu) and “Inhabitable” (Andrew Dakalira) are competent but flawed. In “Parental Control”, the son of a human father and an android mother suffers taunts and prejudice until taken up again by his father. The father-son relationship works effectively. The “revelation” at the end doesn’t, though the story remains an effective use of science fiction to talk about painful aspects of everyday humanity. In “Inhabitable”, explorers find aliens needing their help, which they give. The action leads, however, to an unsettling end. Basically, competent traditional sf, the story needs room to breathe to become more.

Mame Bougouma Diene’s “Ogotemmeli’s Song” is the closing “bookend” strong story of the anthology. Though partly another space opera with Trekkish overtones, it soon moves to another plane entirely to features alien conversations and cultural conflicts on an epic scale with occasional flurries of topical locations and references and memorable images like “Ogotemmeli paddled his fishing boat of space dust along the solar winds”.

On this basis, AfroSF still has much to look forward to. This third volume’s thematic approach perhaps constrains as much as it liberates, but the best stories are those which pick up the theme and wrestle with it. To use a clichéd expression that I dislike intensely but which seems appropriate, there is a strong sense that the best writers here are taking up science fiction and owning it. Another successful snapshot of the talent to be found in Africa and the African diaspora.

Copyright Andy Sawyer. All rights reserved.

Archaeogaming: An Introduction to Archaeology in and of Video Games by Andrew Reinhard

Reviewed by Kerry Dodd. This review first appeared in The BSFA Review.

From the dual-pistol wielding Lara Croft from Tomb Raider (1996-present) to the suave Nathan Drake from Uncharted (2007-2017), video games are replete with heroic archaeologists and their exploration of lost worlds. While surely a far-cry from its real-world counterpart, these is a certain pervasiveness to excavational practice within digital media that demands further attention. Can video games themselves be artefacts? How would we excavate a virtual world? Can this medium extend archaeological practice? It is precisely these questions that Andrew Reinhard engages with in his compelling and lucidly written Archaeogaming – a fascinating study of the ‘archaeology in and of games’ (2).

Archaeogaming: An Introduction to Archaeology in and of Video Games

Throughout Reinhard identifies that this is not just archaeology within video games, but also a perspective which encourages the identification of games as artefacts themselves. Fittingly, then the first chapter, ‘Real-World Archaeogaming’, examines the significance of video game physicality – arcades, retro shops, and developer studios – alongside the field’s potential to scrutinise recent cultural products. As the author outlines, video games are irrefutably artefacts of material culture and offer a fascinating insight into such intersections as 1980s popular culture and nostalgia. Take, for example, the urban myth of Atari burying multitudes of E.T: The Extraterrestrial (1983) cartridges in the Alamogordo city landfill – after its wide-spread acknowledgement of being ‘the worst game ever made’ (23) – a perfect encapsulation of real-world archaeogaming at play. Reinhard narrates their own experience as part of the excavation team that dug up the ‘Atari Burial Ground’, a fascinating insight which unseats archaeology as merely the study of ancient history to suggests its applicability to the recent past. This archaeology of garbage – or Garbology – thus allows a more faithful appraisal of contemporary material culture and how the waste left behind is intrinsic to artifactuality. Reinhard then turns to the virtual, cogently examining how video games have their own historicity too, one which can instead be identified through version and build numbers.  

Video game archaeological characters have a massive impact upon public awareness of the field, which Reinhard appropriately explores through their prominence of ‘Playing as Archaeologists’. Providing a brief, but informative, survey of the different roles which archaeologists plays in a multitude of texts, this study not only demonstrates the voracity of the trope but also its variance between back-drop setting and the implementation of excavational practice. The separation between archaeologist Non-Playable Characters (NPCs) and mechanical process poignantly queries how an ethical excavational practice can be deployed within the game format. For example, if we can study material culture through the waste left behind, how can this be translated to the digital? Exploring object looting and disposal in World of Warcraft (2004-present) and Elders Scroll Online (2014-present), Reinhard considers the historicity of virtual objects, how they each embody their own ‘fake’ and ‘real’ history while existing across multitudes of player-based instances. Crucially video game worlds can therefore become landscape to not only test and explore archaeological theory, but also one to challenge methodological practice. 

It is within this vein that Reinhard next turns to ‘Video Games as Archaeological Sites’ to explore the multifarious ways in which excavational practice can be applied to digital spheres. Utilising No Man’s Sky (2016) as the main example, the author identifies how the ‘No Man’s Sky Archaeological Survey’ (NMSAS) – established by Catherine Flick with L. Meghan Dennis and Reinhard – is a platform that deploys a rigid archaeological structure to study the game’s procedurally-generated universe of over eighteen quintillion planets and its resulting material culture. Outlining an extensive and impressive background of archaeological theory, Reinhard’s meticulous approach offers a compelling framework through which the reader can also establish their own excavational study – the NMSAS’ ‘Code of Ethics’ are replicated in full at the end of the book, a compelling read indeed for interested parties. Certainly, one of the greatest strengths of Archaeogaming is its enthusiasm and openness to wider public immersion. I am particularly interested to see NMSAS’ future excavations now that No Man’s Sky has implemented full multiplayer features – arguably is applicability is as limitless as the procedurally-generated universe itself. Reinhard’s own documented landscape excavation of a Moon within No Man’s Sky is refreshing for its innovative approach, one which is not above commenting on the draw-backs and frustrations incurred from limited mapping mechanics in the game’s early versions. 

The final section, ‘Material Culture of the Immaterial’, engages with the complexity of studying the ephemerality of digital presence. Reinhard explores the importance of video game archives alongside the challenges of arranging these artefacts within a museum – are they categorised by genre, by publication date, are the games playable? Museums, of course, equally feature within games, a location which Reinhard interrogates similar to the previous archaeological character study. For indeed, while video games often point or gesture towards a narrativized history, often these are merely artificial or illusionary. In Massively Multiplayer Online (MMO) games no ‘past’ can be verified, as any traces of a player – such as discarded trash – are quickly eradicated. As Reinhard notes, although there may be no material trace to this intangible physicality, this does not preclude archaeologists from exploring the rich didacticism of these increasingly immersive frontiers. 

While some may challenge the validity of archaeological study within video game worlds, Reinhard steadfastly and convincingly presents their unique application for expanding excavational processes. To disregard this singular potential is thus to overlook the manners in which they enrich and challenge current practice, questioning our mediation of waste, artifactuality, and ‘presence’. Archaeogaming is by no means an exhaustive study of every excavational video game – and as the author notes, nor can it be – rather Reinhard provides a productive and compelling framework that indeed encourages the reader to enter the field and see what artefacts they too may uncover.