What has the Vector site has been up to this year? Quite a bit, it turns out! Most of the reviews were originally published in The BSFA Review ed. Sue Oke, and some of the articles originally appeared in Vector print editions. Going forward, fiction reviews have moved to the BSFA main site.
By Regina Kanyu Wang et al. Published as part of Vector 293 exploring Chinese SF.
According to Science Fiction World, the concept of “science fiction (SF) industry” was first proposed in academia in 2012, when a group of experts were brought together by the Sichuan Province Association of Science and Technology to comb and research SF related industry, and put together the Report of Research on the Development of Chinese SF Industry. Narrowly defined, the SF industry includes SF publishing, SF films, SF series, SF games, SF education, SF merchandise, and other SF-related industries, while a broader definition also includes the supporting industries, upstream or downstream in the industry chain.
According to the 2020 Chinese Science Fiction Industry Report, the gross output of the Chinese SF industry in 2019 sums up to 65.87 billion RMB (about 7.4 billion GBP), among which games and films lead the growth, with publishing and merchandise following (check out more in Chinese here). The SF industry plays an important part in China’s cultural economic growth.
We have invited sixteen organizations, companies, and projects that play a role in China’s SF industry to introduce themselves to the English readers. You can see the diversity and vigour from the texts they provided. We’ve tried to keep editing to a minimum in order to show how they posit and define themselves in the SF industry. Here they are, ordered alphabetically.
With the stakes so high, we need to keep asking critical questions about how machines conceptualize and operationalize space. How do they render our world measurable, navigable, usable, conservable? […] In a coming age of robot warfare and policing, we could see designers specializing in the creation of robot-illegible worlds rather than machine-readable ones […]
History is written in retrospect. Patterns are sought among seemingly unrelated events at the time of their occurrence. There is never just one historical narrative. Historians make choices about what events to represent and from which perspective, often to the disadvantage of people on the losing end—for example, the colonized or enslaved. Mundos Alternos: Art and Science Fiction in the Americas provides a space-time continuum for reimagining the past from the perspective of the “alienated” and the “other,” from the peoples marginalized by the powerful. The exhibition includes over thirty contemporary artists who explore interactions of science fiction and the visual arts in Latin America, the U.S., and the intergalactic beyond; collectively laying out a provocative view of arts in the Americas told in the present but with an eye toward future, alternate Americas.
Mundos Alternos is an 11,000-square-foot exhibition, with an accompanying book of the same title…