Eco-Sci-Fi Art and Interspecies Technology

By Stephanie Moran. This article was first published in Vector 292.

Since at least the beginnings of industrialism, technological innovation has incorporated attributes of animal perception and behaviour. More recently, this process has been recursively intensifying, in a process of ‘the biologisation of computer technology and the computerization of biology’ (Vehlken, 2019). Technologies inspired by nature deepen our understanding of natural systems, in turn fostering new technological developments: from the development of behavioural biology around 1900, through the use of media technology in biological research and the acceleration of bio-technoscience in the 1970s, to the use of simulation modelling and then computational-intensive modelling beginning in the 1980s, and most recently the rise of Machine Learning methodologies in Artificial Intelligence. Now studies of birdsong inform voice recognition software such as Siri and Alexa, while billionaire sci-fi fan Elon Musk is funding research into neural interfaces with the brains of mice and pigs.

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Hugo Nominee: “True Names”

This week’s story. This week’s commentary:

Abigail Nussbaum:

A literary collaboration between Cory Doctorow and Benjamin Rosenbaum seems, at first glance, like a dubious proposition, but I congratulate whoever it was–the authors themselves, or Fast Forward editor Lou Anders–who came up with the idea, because the result of this marriage, “True Names,” is a complete triumph. As I said in my Hugo ballot post, it combines both authors’ strengths and favorite topics–Rosenbaum’s penchant for surrealism and literary pastiche, not to mention the basic building blocks of his Hugo-nominated short story “The House Beyond Your Sky,” and Doctorow’s fascination with the way that social structures and conventions both shape and are shaped by politics and economics, and with post-singularity concepts of self (of course, now that I’ve spelled out which parts of the story I think were contributed by each author, it’ll probably turn out that I’ve got them completely backwards). This, no doubt, is to make “True Names” sound extremely strange, which it is, dizzyingly so at points. But it is also, fundamentally, a swashbuckling adventure, complete with sneering villains, threats of world domination and destruction, doomed love, a prince on the run from his guardian with his wise tutor, and battles to the death. In what I assume is a sly meta-reference, near the middle of the story one of the characters performs in a play which recasts her life into its canonical form, and has her swinging a cutlass on the deck of a pirate ship.

“True Names”‘s actual setting, however, can best be described as, but is probably much more complicated than, a computer. In the vastness of space, two entities, Beebe and Demiurge, fight for dominance and for the raw material they can convert into processing power. Demiurge is monolithic, all its subroutines guided by a single agenda. Beebe is chaotic, with different sub-entities taking on lives of their own and vying for control, spawning new and subtly altered copies of themselves on a whim. And, it soon becomes apparent, both Beebe and Demiurge have the power to model each other, and sometimes the whole universe, in order to predict their enemies’ actions. We end up, therefore, with several different iterations of each character, only some of whom exist in the ‘real’ world. Like “The Tear,” then, “True Names” is a story about individuality in a world in which personality is easily edited and copied, but Rosenbaum and Doctorow pull off the trick McDonald wasn’t quite up to, and easily distinguish between different versions of their characters while maintaining a coherent core for each one. This is, however, far from their greatest accomplishment with this story, which on top of being a genuinely exciting adventure is both clever and cleverly put together–the sheer mass of information required to fully grasp the rules under which the characters operate is nearly overwhelming, but Rosenbaum and Doctorow not only make it easy for us to learn their world, they make it fun. Perhaps most importantly, it is the only story on the ballot which feels truly, meaningfully SFnal, telling a familiar story in a setting that is so strange that it forces us to see that story through new eyes.

Mentatjack:

I’ve not done my quota of lists on this blog, so here are my reasons why True Names is AWESOME.

  1. It’s short. It can be read in a sitting or listened to over the course of a couple commutes.
  2. It’s not TOO short. It’s a novella, if you’re frustrated with me being vague.
  3. It’s written like Bach’s inventions. Simple components combined and recombined into beautiful complexity—simple is relative, of course.
  4. Quantum Computers Rock!
  5. Modeling Universes is FUN
  6. Sock puppets are almost as cool as muppets. Actually the sock puppet might be cooler if it was a goddess
  7. Galactic battles SO enormous they can only be described via metaphor.
  8. Go is the best game ever, and the game played in this story is one of the most seamlessly integrated I’ve ever encountered in a science fiction story.
  9. It introduced me to Ben Rosenbaum … actually the name sounded familiar. I’ve heard 3 of his stories on Escapepod. If you like True Names you’ll dig “The House Beyond Your Sky,” (or vice versus) and the other two stories, while VERY different, are quite spectacular. I’m totally grabbing a copy of The Ant King and Other Stories when it’s released.
  10. It got me excited enough to write this list, and I haven’t even finished listening it. I’ll update this after I finish listening to it on my drive to work.
  11. update: I finished this on the way to work. So, imagine reality is the reality of The Matrix and then imagine there are other realities competing for computation. That’s the simple idea I mentioned in point 3, and Cory and Ben layer it upon itself beautifully. It’s wild having events happen at the scale of galaxies, yet still be a very personal tale. I could see that the abstract convolutions could turn a few people away, but if you can follow a Tarantino flick, then you’ll be able to follow as the secrets of the universe reveal their secrets and their secrets’ secrets.

Rich Horton:

The longest and arguably most ambitious of these entries is “True Names” by Cory Doctorow and Benjamin Rosenbaum, nearly a novel according to Hugo rules. Perhaps this is a new entry in Doctorow’s ongoing series of riffs on famous SF stories. It concerns a far-future set of civilizations, mostly living in virtual environments. (That being the main nod to Vernor Vinge’s famous model — otherwise there is less thematic connection to the predecessor stories than in Doctorow’s “I, Rowboat”, “I, Robot”, and “Anda’s Game”, and for all I know, it’s not really intended to be a Vinge riff.) One civilization is democratic, consisting of numerous entities vying for control, while the other is more or less totalitarian, ruled by a single strict program. The two polities battle across the Galaxy, not always noticing the threat of a third virtual environment, which seems lifeless but unstoppable. The plot involves computer program sex (sort of) and heroism, and questions about reality versus simulation — at multiple levels — and it’s fast-moving and interesting but for me it fell into the trap of excessive abstraction. I never quite believed in — nor always understood — what was going on. Nonetheless, it’s quite a thought provoking effort.

What’s good here — tons of imaginative ideas, lots of rigorous thought behind the setup. And an ironic and well thought out conclusion. What didn’t work for me — as I said, much of it simply seemed too abstract. Too much the authors telling us what we should think about what was going on rather than making us believe it. And, I’m not sure I understood everything. Which, I hasten to emphasize, is as much or more my fault than the authors’. Pace much discussion of Greg Egan’s Incandescence, there are some stories that demand a lot of their readers (in different ways for different stories). And it’s not a fair argument to say that the burden is entirely on the writers to make a story accessible to all readers, or even most. If a story is properly told in such a way that only a subset get it, that’s fine, particularly if telling it differently would ruin it. Heck, that’s the case for much of the SF genre when so-called “mundane” readers encounter us! That said, in all honesty, if the story didn’t work for me, I can’t vote it ahead of stories that did. But I respect those who did get it.

Alvaro Zinos-Amaro:

Fast Forward 2‘s showy centerpiece is the novella “True Names” by Cory Doctorow & Benjamin Rosenbaum, presented in hyper-widescreen. This is a story so densely populated with “—al” ideas (ontological, epistemological, SFnal, computational, mythological, legal, cryptographical, take your pick) that it’s probably as close to actually being made of computronium as a contemporary SF story can be. Many of these ideas (those which I understood, or think I understood) tickled my brain and commanded my respect, and as an exercise in extreme imagination I found it impressive—but as a work of fiction it is the one piece in Fast Forward 2 that failed to keep me entertained or engrossed. “True Names” presents a Universe in which three highly advanced forms of AI, Beebe, the Demiurge and Brobdignag compete for computation and ideology. […] the power struggle between them, as experienced by the characters of Alonzo, Algernon, Paquette, Nadia and others, sometimes as emulations inside each other’s entity matrices, serves as the springboard for the novella’s central, and abstract, preoccupations. I found myself unable to develop any attachment for the characters or their simulations: the dialogue was too stultified with adolescent-sounding techno-avatar-isms like, “But Alonzo, she’s so hot!” and their behavior comprised more of wide-eyed naivete and sardonic posturing than any real emotion. This left me skating on the sheer and audacious profligacy of concepts. What I found was a beautiful museum collection, a magnificent display of pre-existing ideas arranged in fabulous geometries and twisted into pleasing, recombinant strategies of exuberance, only lacking the one arresting moment of originality that can take our breath away. This might seem like a strange claim on my part. Perhaps “True Names” is so Far Out, in setting, that I found myself not caring sufficiently about how Far Out it was. Not even the Solipsist’s Lemma could save me.

Paul Raven:

By dint of sheer size alone, the centrepiece of Fast Forward 2 is Cory Doctorow and Benjamin Rosenbaum’s “True Names”, an implicit homage to Vernor Vinge’s seminal novella of the same title (often credited as being one of the first fictional appearances of a recognisable technological singularity as well as one of the earliest works to have a fully realised ‘cyberspace’ as its setting, three years prior to Gibson’s Neuromancer). No surprise, then, that it’s a crazy bells-and-whistles epic of big ideas that pits three different post-singular societies against each other on a galactic scale. Because of that, it’s sure to be the sort of story you love or hate; fans of Karl Schroeder’s Lady of Mazes, Stross’s Accelerando and some of Doctorow’s own material are going to lap up the multiple iterations of the same characters, the nested and interlocking simulated realities, and the sheer ebullient geekery of the whole thing. I enjoyed “True Names” a great deal, but there’s a case to be made that the flux of characters and situations (and the firehose of ideas) could be hard reading for a reader more accustomed to conventional narratives; it might also have been a little shorter. But considered as an imaginative sensawunda geek-out, “True Names” raises the bar for the subgenre.