By Molly Cobb

Warning: The following includes some rather large plot spoilers!
One of the most interesting things about video games by developer Quantic Dream is the strong focus on decision-making. The ability to drastically alter the story being told just by making one choice over another can be almost overwhelming. Even what can appear to be minor choices can have long-term effects, ranging from relationships with other characters to determining who lives or dies. In Detroit: Become Human, the focus of this decision-making is on android sentience and, consequently, android rights. The game takes place in a future where androids are essentially household appliances. However, there are an increasing number of incidents of androids gaining sentience and revolting against their owners. The game follows three of these androids, with the decisions of the player determining the path each takes in the course of this revolt. Though it could be argued there are no ‘right’ or ‘wrong’ options being given to the player per se, the choices that can be made do encourage exploration of human and android ethics and morals, as well as understanding of the growing relationship and tensions between humans and machines in our own contemporary society (and in the imagined future).
Continue reading “The Question of Ethics in Detroit: Become Human”
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