Spacecraft by Timothy Morton

Spacecraft (Object Lessons). Timothy Morton. Bloomsbury Academic, 2021. 

Reviewed by Phil Nicholls

Timothy Morton is best known for their writing on ecology and as a philosopher who gave us the concept of ‘hyperobject’.  While Spacecraft (2021) is only a small book of 129 pages, including index and notes, Morton has nevertheless written a dense but enjoyable book with a glittering insight on almost every page. Reviewing any book crammed with so many ideas is a challenge. Spacecraft is a heady mix of pop culture and philosophy, where it is difficult to pick out the unifying theory amidst the glare. 

On one level, Morton has written a performative history of spacecraft, both speculative and real, in the media, with a particular focus on Star Wars. The book examines the role played by these vehicles, not the method of portraying them or the nuances of their design. While the principles may apply to all spacecraft, Morton’s sources are primarily drawn from within Western cultures, especially American. Essentially, spacecraft representations, according to Morton, performed one of the following functions:

  1. the ark, carrying all remaining life forms, such as in Silent Running or the Jupiter ship in 2001
  2. the juggernaut, destroying all before it, such as the Death Star and Imperial Cruisers in Star Wars or the militarized version of the Enterprise from Into Darkness
  3. the frigate, a standard SF warship
  4. the fighter, small military vessels such as the X-wing and TIE fighter
  5. the explorer, such as scouts or shuttles
  6. the machina cum dea, Morton’s phrase inverting the traditional deus ex machina, meaning an alien vessel that sweeps in to dispense justice. Examples being the UFO at the end of Monty Python’s Life of Brian or the TARDIS
  7. the coracle, where the spacecraft is a spiritual craft on a mystical journey, such as the EVA pod in 2001 or the real Voyager I probe.

Morton makes a distinction between spacecraft and spaceship, for example, with respect to size, with starships being much larger. Furthermore, starships such as the Enterprise and an Imperial Cruiser are part of an established fleet with a large crew in a fixed hierarchy. In contrast, spacecraft are smaller, often with a fluctuating crew roster: people simply climb aboard one and fly away, such as happens repeatedly with the Millennium Falcon over many films, or The Heart of Gold in The Hitchhiker’s Guide to the Galaxy. Morton notes the “craft” aspect of the name, reflecting the skill required to fly the vessel. There is also a sense that these ships are being crafty, meaning cunning.

Starship Enterprise U.S.S. Enterprise NCC 1701-D, Star Trek series
Imperial Cruiser, Star wars

While Spacecraft draws on many sources, the book is at its heart a love letter to the Millennium Falcon. Morton clearly sees this vessel as the archetypal spacecraft as each chapter casts the Falcon in a new light. Spacecraft highlights the Falcon as a feminist vessel because when the revolutionary feminist robot L3-37 is damaged beyond repair, her data and personality are incorporated into the Falcon’s electronics in the Solo prequel: “The Falcon is then really a ‘she’ insofar as the Falcon is a feminist robot keen to liberate other robots from their status as slaves.”

The Millennium Falcon is also the third important non-human to appear in A New Hope. Moreover, the Falcon is adept at defying the forces of gravity in a film series all about the use of the force. Morton also highlights how the Millennium Falcon is the plot pivot in The Empire Strikes Back. Once the Falcon functions properly and engages the hyperdrive, with the help of R2-D2, the film is emotionally “over” and we await the sequel.

Millennium Falcon, Star Wars

Spacecraft includes only four chapters and an introduction. Each chapter explores one aspect of spacecraft and the Millennium Falcon in particular. In the first chapter, Morton notes a recurring trait of garbage, or the “found-ness of objects”: “we need to consider the Falcon as pure contingency, as something that just happens to you, garbage or not”. The Falcon demonstrates this trait when Rey initially refuses to escape on a ship located off-screen in The Force Awakens, dismissing it as “garbage”. When her first choice spacecraft is destroyed, she concedes “the garbage will do” and we see her and Finn escape on the Falcon. Indeed, through the whole franchise the Falcon is repeatedly found just when it is needed.

Morton specifically notes the role of dirt in the Star Wars series. Unusually, all the good vehicles in these films are dirty, a notable difference from the Imperial vessels or a spaceship like Star Trek’s USS Enterprise. Dirt seems to be used as a signifier for the rebellion, while at the same time making the setting appear more real. After all, what actually is dirt? Morton shares the definition given by Mary Douglas in Purity and Danger of “matter in the wrong place”. How often is the Falcon in the wrong place? Taking the viewpoint of the Empire, the Falcon is forever in the wrong place, typically waiting to be found by one rebel faction or another.

This aspect of stumbling upon the Falcon is a focus of chapter two of Spacecraft. Here Morton explores the concept of spacecraft as winnings, such as how Lando won the Falcon in a card game. More broadly, spacecraft are often outright stolen and become the trophy of the escape. Once again, the Falcon is the epitome of the getaway vehicle, repeatedly evading Imperial entanglements in almost every appearance. Other stolen spacecraft include The Heart of Gold, The Liberator in Blake’s 7 and the TARDIS. Yet, so often these thefts are justifiable and necessary to escape the crimes committed by the state.

Morton’s third and longest chapter deals with hyperspace, that common avenue of escape. One example of a coracle is a passage from Coleridge’s Rime of the Ancient Mariner, where the Mariner is taken through the netherworld. To Morton this netherworld reads a lot like hyperspace:

And soon I heard a roaring wind:

It did not come annear;

But with its sound it shook the sails,

That were so thin and sere.

The upper air burst into life!

And a hundred fire-flags sheen,

To and fro they were hurried about!

And to and fro, and in and out,

The wan stars danced between.

The opening credits of Vertigo (1958)

Modern film depictions of hyperspace turn “fire-flags sheen” into a familiar visual, argues Morton. The dominant method arose from the slit-scan technique of computer animation pioneer John Whitney for Hitchcock’s Vertigo in 1958, that impressed Douglas Trumbull who made similar visual effects for To the Moon and Beyond, which in turn brought Trumbull to Kubrick’s attention. Trumbull was thus engaged to create the stargate sequence for 2001. A similar slit-scan technique was developed by graphic designer Bernard Lodge for Doctor Who and was applied in Nolan’s Interstellar in the tesseract scene.

 In Morton’s view, hyperspace is a place of bliss and sensuality. Hyperspace is an expression of Gaussian geometry – the term Morton uses for not Euclidean (but euphoric) space-time. When the Falcon “makes” hyperspace, it is catapulted into a whirling, glittering realm of beauty. The visuals of hyperspace are a liquid tunnel that whisks spacecraft off. Morton invokes the feminist term circlusion, coined by Bini Adamczak to describe these visualisations in the media as circlusion of a spacecraft by hyperspace. The verb circlude was defined by Adamczak as describing any process of enveloping one thing with another: “Indeed circlusion is an extremely common experience of everyday life. Think of how a net catches a fish, how gums envelop their food, how a nutcracker crunches nuts, or how a hand encircles a joystick”.

This random, democratic and almost chaotic nature of hyperspace is contrasted in the conclusion with the precise orderliness of the Death Star or the Enterprise. These spacecraft resemble giant, open-plan offices in space. Such “middle class” workspaces seem so unlike the rogue-ish Falcon and its crew of misfits. 

Enterprise bridge

There are so many ideas in this small book that I have barely scratched the surface in this review, and I am sure that rereading it will uncover new ideas each time. 

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The Needle and the Wedge: Digital Games as a Medium for Science Fiction

By Monica Evans. This academic article was first published in Vector #291.

Abstract: This article examines the relationship between digital games and science fiction. Digital games are predisposed to science fiction content for two reasons: game developers, at every historical point, have been science fiction fans, and therefore tended to make games with science fiction content; and digital games’ dependence on rapidly-changing technology makes them a natural fit for science fiction content and themes. Furthermore, even games that may not have overtly science fictional themes at the level of content can still be interpreted as examples of science fictional culture, through their capacity to mobilise interactions between technology, mechanics, narrative, and the imagination and emotion of their players. Game developers, science fiction authors, and the increasing number of creators who are both at once, have a great deal of territory to explore, to continue discovering how best to use this naturally science fictional medium to express what it means to be technological, computational, and human.

  • Review: This article underwent editorial review from two editors.
  • License: CC BY-NC-ND 4.0.
  • Citation: Evans, Monica. 2020. The Needle and the Wedge: Digital Games as a Medium for Science Fiction. Vector #291, pp.15-24. Summer, 2020. 
  • Keywords: digital games, video games, science fiction, speculative fiction
  • DOI: 10.5281/zenodo.6533414

In 1962, four computer science students at MIT, looking for something interesting to display on their new PDP-1 minicomputer, turned to science fiction. According to Steve Russell, the group’s core programmer, they started with “a two-dimensional maneuvering sort of thing, and decided that naturally the obvious thing to do was spaceships” (Brand 1972). Before long, two ships – one long and thin, the other a squat triangle – could engage in an interactive, physics-based dogfight, and Spacewar!, the world’s first digital game, was born. 

Spacewar! may have been the first, but it was hardly the last. A staggering number of successful, influential, and critically-acclaimed games can be categorized as science fiction (Krzywinksa and MacCallum-Stewart 2009), from classic arcade games like Asteroids and Space Invaders to major franchises like Metroid, Halo, StarCraft, and Mass Effect; critical trailblazers like Portal, Half-Life, and Bioshock; indie darlings like Thomas Was Alone, Soma, and FTL; and recent critical and commercial favorites like Horizon Zero Dawn, Nier: Automata, and even The Legend of Zelda: Breath of the Wild. In the absence of science fiction, an equally staggering number of games can be classified as fantasy, horror, or broadly speculative – to the point that it’s uncommon, if not rare, for a digital game to be set in a non-speculative, mundane world. 

Continue reading “The Needle and the Wedge: Digital Games as a Medium for Science Fiction”

The Tragedy of the Worker: Toward the Proletarocene by The Salvage Collective

Reviewed by Lars Schmeink.

Tragedy-of-the-worker

The Tragedy of the Worker: Towards the Proletarocene. The Salvage Collective. Verso, 2021.

Julian Rosefeldt’s video installation Manifesto (2015) has Cate Blanchett reading out various manifestos from the 20th century, each of them declaring a specific artistic view on the world as central to its time and circumstances. From Futurism to Fluxus, from Dadaism to Situationism, from Vorticism to Dogme 95. The outlier in all of this, or maybe the underlying basis, seems to be the Manifesto of the Communist Party (1848) by Karl Marx and Friedrich Engels, which Blanchett intones as the film opens with the image of a lit fuse: “All that is solid, melts into air.” If Marx and Engels’ Manifesto is the spark that ignites the imagination of artists and writers to manifest their thoughts against the state of the world, that is against the capitalist system that subsumes us all, then maybe The Salvage Collective’s The Tragedy of the Worker is the moment that the fuse finally catches the powder and blows the system to bits and pieces. Well, probably not. Let’s be realistic. As the Salvage writers say themselves, the publication was “born out of defeat” (102) and carries with it a “certain political pessimism” (103), and it seems unlikely that one more left-wing publication about the climate crisis and its connection to the death cult of capitalism could make much of a difference. But it is a convincing one, one that is well-argued, poetically written, and with both dry cynicism and fiery revolutionary talk to light the spark in those still on the fence about how to change this world for the better.

So if you are looking to up your argument game for the next debate about capitalism, then here is your manifesto. Salvage Collective draw the connection between the climate catastrophe we are experiencing and the underlying mechanics of capitalism, revealing—you all guessed it—that within capitalism’s main logic of accumulation, the destruction of this planet is inevitable, it is part of the program. Working through different aspects of the issue, the essay explores the deceiving promises of “Green Capitalism,” the historic failure of generating a “Red Plenty” after the October Revolution, the upcoming fight for Arctic resources and the “Politics at the Poles”, as well as the need to be watchful of the establishing of a “Green Fascism” erupting as climate migration grows. Overall, The Tragedy of the Worker is a manifesto of sorts, rallying those on the left to see centrist politics as part of the problem, calling for more radical visions, claiming the need to stop capitalist’ accumulation dead in its tracks, or else … Or else—and that might be the issue of why Tragedy is not igniting the powder keg—it is simply too late. The writers close with acknowledging that it is already too late, that systems are too entrenched, and that left-wing politics would need to be so radical that they are “unrealistic […] an indication of how much would have to be achieved, and how quickly consent gained for radical new ideas, coalitions assembled, tactics innovated, the unthinkable realised” (86). For a manifesto, this is too dark. There is no call to arms, no utopian moment of hope. And that in itself might be why the essay is even more necessary, why we need to realize the catastrophic path we are on. Not to make it all better, but to stop it from becoming even worse. That is the tragedy of us all.  


Lars Schmeink is Leverhulme Visiting Professor at the University of Leeds and project lead “Science Fiction” for the federally funded “FutureWork” research network at the Karlsruhe Institute of Technology. He inaugurated the Gesellschaft für Fantastikforschung and served as its president until 2019. He is the author of Biopunk Dystopias (Liverpool UP, 2016) and most recently the co-editor of Fifty Key Figures in Cyberpunk Culture (Routledge 2022) and New Perspectives on Contemporary German Science Fiction (Palgrave 2022).


Copyright Lars Schmeink. All rights reserved.

Of Monsters, Men and Migration: Control and Identity in Yan Ge’s Strange Beasts of China

By Ksenia Shcherbino

It is as human to move from one place to another in search of a better life, as it is to divide the world into categories of “us” and “them.” However, there is no universal definition of a ‘migrant’. Migrants are not inherently vulnerable. However, they often find themselves marginalized in the host country and are perceived by some to threaten national identity, economy, social cohesion and cultural norms. As Saskia Bonjour and Sebastien Chouvin warn us, “discourses on migration, integration and citizenship are inevitably classed, because representations of Self and Other are inevitably classed [1]”. Practices of inclusion/exclusion are based on power dynamics which are rarely fair and more often than not based on a set of prejudices, including racial prejudices that perpetuate inequality and can lock the families in the boundaries of their ‘migrant’ status for generations. Hence, children of ‘migrants’ are continued to be seen by some members of society as migrants as well despite being born in the country or having lived there for most of their lives, thus reinforcing cultural alienation and inequality. Further, the continuity of colonialist discourse fuels dehumanisation of migrants. Read through this lens of colonialism, Yan Ge’s Strange Beasts of China offers a unique experience of sieving through the questions of migration, acceptance, domination and hybridity in the body of a chimera, a creature of fantasy. The book keeps asking the readers to re-evaluate the ideas of power and possession, speech and silence. Who colonised who, are humans nothing but the former beasts who have conquered the land and re-written its history? Who has the right of speech? Is silence a way of telling a story by the marginalised (beasts)? The entwined story of memory and oblivion for monsters and humans in Strange Beasts of China turns the narrative into a battlefield of falsifiable identities and historical assumptions. “This vast city, the beasts that come and go, all of this, is a secret,” muses Yan Ge’s narrator. “No one knows why they come or why they go, why they meet or why they leave. These are all enormous, distant mysteries [2]”. Yan Ge’s Yong’an is a postcolonial space where the story of subjugation of the beasts, or the struggle for de/re-territorialisation is already part of history, and the question that haunts both humans and beasts is the same that haunts in our day and time: how the interdependence of colonisers and the colonised has shaped – and continues shaping – our understanding of the world [3].

Continue reading “Of Monsters, Men and Migration: Control and Identity in Yan Ge’s Strange Beasts of China”

Women’s Weird 2: More Strange Stories by Women, 1891-1937

Reviewed by Sandra Unerman. This review first appeared in The BSFA Review.

In her introduction to this collection, Melissa Edmundson refuses to pin down a definition of the Weird. She discusses the history of the genre and considers ghost stories, Victorian Gothic and encounters with the unknown. But she places the stories chosen within a broader tradition of supernatural writing by women. As a reader, I enjoyed the mixture of flavours and moods, which results from this eclecticism, in preference to a narrow focus on one kind of tale.

The stories all convey a strong sense of place, in settings from Australia to Canada by way of the English countryside. For example, ‘The Red Bungalow’ by Bithia Mary Croker is set in Northern India, in the days of the Raj. It expresses the vulnerability and alienation experienced by British women and their children in a country that is not theirs, with a landscape and traditions they do not understand.

A sense of history is also a common characteristic. Even the stories set within the lifetime of the authors introduce the current reader to details and attitudes strange to us now, like the shirt waist and corduroy skirt suitable for young women travelling in Sarah Orne Jewett’s ‘The Green Bowl’. One story set further into the past is Marjory Bowen’s ‘Florence Flannery’, which provides a thoroughly unromantic depiction of a Devon manor in 1800, with a couple brought together by loneliness and poverty, who are haunted by events from three hundred years earlier. ‘The Blue Room’, by Lettice Galbraith, set in a Scottish castle, also concerns a haunting of earlier times, from the 17th century but sets characters with deliberately modern (at the time) attitudes, including a ‘clever, strong-minded young lady’ to challenge the evils of the past.

The role of women is often the focus of attention. ‘A Twin-Identity’ by Edith Stewart Drewry, is narrated by a female French police detective, who shows persistence and courage in her pursuit of a murderer, as well as the sensitivity to follow the supernatural clues she is given. Other tales take a more complex approach. In ‘Young Magic’, by Helen Simpson, Viola grows up neglected by her mother and her nursemaid but is content to play by herself, ‘exactly as a cat does’. She finds opportunities for encounters with invisible beings, which are both more satisfying than those she invents and disappointing because her contact with them is so limited. At one level, the story is about the constraints and limitations of her life as a middle-class girl, especially as she grown into adolescence. At another, it is about the power and danger of the imagination.

Some stories draw their strength from their depiction of character and setting, while others evoke the uncanny with more intensity. Katherine Mansfield’s ‘The House’ is one of the most memorable entries, as it draws the reader into the painful emotions of a young woman, and her vision of domestic bliss. For me, the supernatural element here seems almost incidental, not a significant feature of the story. By contrast, I found it difficult to sympathise with the narrator of ‘Outside the House’ by Bessie Kyffin-Taylor, a man reluctant to take advice or consider the wishes of his fiancée and her family. But the haunting of the family house from the outside struck me as both unusual and powerful, particularly in the way it engages with class conflict and industrial tragedy.

Two of the thirteen stories show familiar authors in an unexpected light. L.M. Montgomery’s ‘House Party at Smoky Island’ deals with love and jealousy in a darker mode than Anne of Green Gables, while Flora Poste of Cold Comfort Farm might not approve of the way the narrator of Stella Gibbons’s ‘Roaring Tower’ indulges her emotions. But the greater strength of the collection lies in its revival of authors who have been forgotten and I enjoyed being introduced to many of them.

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Africanfuturism: An Anthology

Africanfuturism: An Anthology edited by Wole Talabi, Brittle Paper, 2020

Includes stories by Nnedi Okorafor, T.L. Huchu, Dilman Dila, Rafeeat Aliyu, Tlotlo Tsamaase, Mame Bougouma Diene, Mazi Nwonwu, and Derek Lubangakene.

Reviewed by Alexander Buckley

With a short introduction to African science fiction by Wole Talabi, himself a Nommo Award winning writer, Africanfuturism: An Anthology contains eight stories and boundless insights into what Africanfuturism actually is, what it should look and read like. The anthology is freely available from Brittle Paper, a literary magazine established in 2010 that champions upcoming African artists and writers. The stories invite the reader to delve into imaginative futures of African societies, all of them conjuring up a range of compelling ideas, some offering novel interpretations of dystopian ways of living. 

The anthology opens strong with a short, hospitable story by T.L. Huchu, a Zimbabwean writer, known for his debut novel The Hairdresser of Harare (2010) and his many award-nominated short stories. Huchu’s “Egoli”, written in the second person, details the life of an aged Shona woman living between the past and the future in her small village; her grandson is away working as a miner in space, meanwhile, this woman uses a smartphone and finds solace in the BBC World Service on the radio. The nostalgic inspection into the past is warm and balmy, contrasted with the introspective world of tomorrow that’s slowly encroaching, attempting to sever this woman from the life she tirelessly tries to hold on to. It’s beautiful. The writing is neat and immerses the reader in this woman’s life that seems so lonely and distant from everything around her. It’s one of the most interesting and developed stories in the anthology and is a fantastic introduction for anyone interested in Africanfuturism.


The second story is “Sunrise” by Nnedi Okorafor, whose definition of Africanfuturism, a term she coined, is featured at the beginning of the anthology. Okorafor’s “Sunrise begins with a famous Nigerian-American science fiction writer being harassed while trying to board a flight with her sister. It then shifts into a narrative about the erratic uncontrollable nature of the Artificial Intelligence on her phone and the spoilt visit to her uncle’s house. The story doesn’t seem to know which way it wants to go, and the writing doesn’t help the confused nature of the storyline. The part at the beginning, about Nnedi’s self-insert being harassed by ‘Ian Scott’ who struggles to pronounce her name correctly is strong enough to be a standalone story. Everything afterwards felt tacked on and a little needless.

Ugandan filmmaker and science fiction writer Dilman Dila’s “Yat Madit” tells the story of Amaro, whose ex-president father is released from prison. Her father visits his smart, tech savant daughter to seek advice about using the voter’s online avatars to get himself re-elected. Yat Madit is the hardware that hosts everyone’s avatar and fosters interconnectedness, the nature of which remains enigmatic. The worldbuilding is very compelling, inspiring many questions about what Yat Madit is and how it works. Yat Madit means ‘a big tree.’ There are hints that a stormy family drama is buried underneath the narrative layer, but it’s unable to emerge through the text. The father tries ludic ways to reconcile with Amaro, but the back-and-forth trial does not suffice to banish the shadow of his criminal past. The writing struggles to support the plausibility of attempts to resolve the emotional conflict between Amaro and her father. “Yat Madit”’s main strength is its science fiction novum and worldbuilding. There’s a whole future happening within the story and it would have been great to explore more of the history of the avatars. This is a case where the science-fictional ideas are more interesting and involving than the emotional story they are embedded in.  This is unfortunate because the characters want to do so much and be given the same treatment as the science that is being foretold. 

Mazi Chiagozie Nwonwu is co-founder of Omenana, an essential Nigerian-produced magazine dedicated to speculative fiction from Africa and the African diaspora. Nwonwu’s “Rainmaker” is about a young boy named Bama who must perform a Raindance to bring rain to the dry, dusty planet of Arid. “Rainmaker” is a fun, short adventure story with a simple premise. It begins with an exciting encounter with ‘dust devils’ as Bama and his friend Katma are heading to school. From there, the story doesn’t let go of its sense of adventure and vision. On Arid, it’s believed that anyone who stands up to a dust devil is granted a wish. The story is wholesome and earnest. A journey on this strange arid planet is filled with bright characters and an involving mythos. Mazi Nwonwu’s writing is clear and hospitable and he serves the planet and its inhabitants to us like a tasty, filling meal. 

Tlotlo Tsamaase is a Motswana writer of fiction, poetry and architectural criticism. Her work is featured in The Best of World SF (2021) edited by Lavie Tidhar, and appeared in Strange Horizons and the quarterly British magazine Wasafiri. Her story “Behind Our Irises” details the day in the life of a graphic designer working for a depressing corporate business to keep her life afloat after years of unemployment. This sinister company installs new technology into their employees, fitting holes into the back of their necks, draining them of their freedoms and exploiting them for profit. Although the company is based in and runs throughout Africa, one of the higher-ups is a “European man with a balding hairline, stocky fingers and a certain kind of confidence that intimidated me.” The various themes explored throughout the story are subtle and may not be so apparent on a first reading. Towards the end, the protagonist, against her will and quite suddenly, is forced to undergo ‘maintenance’ work on her ‘ports’. She is approached by “a man in blue coveralls that looked like a cross between a doctor and mechanic.” She tries to evade the procedure but finds she cannot move. She can’t even yell for help, and the man in blue coveralls nonchalantly takes what he came for then lets her go. This dystopian, sad, almost borderline horror short is well made and thought out. This story is a great addition to the anthology, reflecting on emerging issues in labour relationships between workers and corporations. 

Derek Lubangakene, whose work has appeared in Omenana and Strange Horizons, brings “Fort Kwame” to the anthology, named after the orbital city that suffers the consequences of a failed rebellion. Its protagonist, Jabari Asalur, “acknowledged his dread.” Fort Kwame, and the inhabitable planet it floats above, is a deep and detailed world, full of exciting science-fictional ideas and entertaining characters. Lubangakene’s exploration of this futuristic orbital city is quite an adventure. The workings of Jabari’s “thermskin” are particularly well imagined and tickle a certain sci-fi itch. “Fort Kwame” fits perfectly into the anthology. 

On her website, Rafeeat Aliyu’s describes “Fruit of the Calabash” as being “something I initially dreamed of, I recall hastily jotting down memories of the creepy dream before it faded”. In the story, Maseo fertilizes artificial wombs in her lab. The development of a fetus for the local senator doesn’t go as planned and she heeds the advice of a wise, judicious woman to help gain insight into the reason behind the fiasco. The plot develops with an urgent pace; elements of Maseo’s world are immersive and plausible, the characters are believable, the story feels like it could become a reality. It’s a delight to read and get lost in.  

Mame Bougouma Diene, whose novella Hell Freezes Over which was nominated for a Nommo Award, blends mysticism with science fiction in “Lekki Lekki”, the final story of the anthology. Huge trees contain “engines” that connect humans to a giant network of seemingly everything. Humanity had harmed nature, and now it must painfully adapt. This story conjures up interesting imagery for the mind and the story’s lyrical ecocritical otherworldliness is noteworthy. 

The anthology is a host to a range of wonders and imaginative worlds. Judging by what is contained within these digital pages, it’s regrettable that some of these writers have yet to become as widely read as their Western peers. This anthology is a brilliant introduction to Africanfuturism and hopefully its free PDF edition will attract new readers to the genre. I think it’s important that all serious fans of science fiction are conscious of the emerging talent in African science fiction. Publishers around the world should snap their stories quickly before they get beaten to it. 

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Ruby by Nina Allan

Reviewed by Nick Hubble. This review first appeared in The BSFA Review.

Titan have been publishing Allan’s work since they brought out an expanded edition of The Race in 2016. This was followed by The Rift in 2017 and an updated edition of The Silver Wind in 2019. Their latest offering from her is Ruby, which was originally published as Stardust: The Ruby Castle Stories in 2013. As that earlier title indicates, this book consists of a sequence of linked stories. At first, they seem to be very loosely linked––tied together only by fleeting references to the eponymous Ruby, a film star whose career ends when she is imprisoned for murder––but more connections become apparent to the reader in later stories.

Indeed, when I got to the end, I had to fight hard against an overwhelming urge to go back to the beginning again with my new knowledge and put all the events in the stories together into one coherent plotline. However, that would be the wrong reason to read these beautiful and entrancing stories again. Not only is there no overall temporal continuity but also, to the extent that these are horror stories, the horror lies in wait for those determined to keep religiously to the straight and the narrow. Morally these stories are ‘chaotic neutral’ and trying to impose order on them would at best be inviting frustration and at worst risking getting trapped in some maze-like time loop, as happens to several characters in these stories. Paradoxically, though, for those prepared to embrace the apparent unreason of time paradoxes and coincidences that unspool sinuously through these stories, potential nightmares turn into dreams of possibility.

Ruby by Nina Allan

For example, in ‘Laburnams’, Christine ‘had often wondered if it was possible to take a wrong turning and end up living a life that was not your own’ and there are lot of people in these stories trapped in lives that are not their own. In ‘Wreck of the Julia’, this condition is explicitly linked to the evasion and lying inherent to south London lower-middle-class suburbs such as Croydon and Sidcup, which are very similar to the one I grew up in. And you don’t get out of those lives by conforming to the moral parameters that structure and limit them. Therefore, escape is itself a traumatic experience that scars and is only overcome retrospectively by sensing the rightness of the new life. The protagonist of ‘Stardust’ feels ‘the change happen, a discernible click, as if a key had been twisted inside me’.

Such transformations also have little to do with free choice and that is what makes them doubly scary. One of the protagonists tries to make sense of his experiences through ‘dream science’ and ‘the idea of the subconscious as a crime writer’ throwing out as many red herrings as useful clues. But it is only by negotiating both the red herrings and the clues that he finds his way again. These stories are not merely tales of the unexpected or simple mysteries but a series of labyrinthine twists which simultaneously fold in and out on themselves to reveal unexpected perspectives and hidden views. The result of such an intricate weaving together of signs and wonders is a collection of stories that reads like a novel which you want to go on and on. So, while I didn’t immediately reread the stories, I would have been happy to have continued to lose myself within more of them for another thousand pages or so. Nevertheless, I didn’t end Ruby feeling unfulfilled because after thinking about it––and these stories do tend to embed themselves in your mind for a while––I realised that I could take the fluid mode of reading that the stories had seduced me into adopting and use it to read other stories and novels in productive ways. In this manner, Allan not only generates possibilities through her writing, but she also teaches her readers to generate possibilities through their reading.

Copyright Nick Hubble. All rights reserved.

Automation and Utopia: Human Flourishing in a World without Work by John Danaher

Reviewed by Michael Pitts.

Danaher, John. Automation and Utopia: Human Flourishing in a World without Work. Harvard UP, 2019. Hardcover. 248 pg. $99.95. ISBN 9780674984240.

Automation and Utopia: Human Flourishing in a World without Work is crafted as a response to fears over an automated future in which humans are made obsolete by technological developments. Written by John Danaher, senior lecturer of law at the National University of Ireland, Galway, the text consists of two main sections, which cover automation and the possibility of a utopian future, respectively.

After outlining the scope and purpose of his research, in the first chapter Danaher forecasts the obsolescence of humankind in an automated world. But this is not as catastrophic as it may sound since, for Danaher, “Obsolescence is the process or condition of being no longer useful or used; it is not a state of nonexistence or death” (2). In the rest of the automation section, Danaher responds to two propositions: that automation in the workplace is both possible and desirable, and that automation outside of the workplace is potentially dangerous and its threats must therefore be mitigated.

After making his case for why automation should be conditionally embraced, in the second section Danaher turns to two possible, ‘improved’ societies with automation fundamental to their economies, the cyborg and virtual utopias. While the cyborg utopia enables humankind to remain valuable members of the economy, occupying the cognitive niche that has historically provided an initial evolutionary advantage to the species, Danaher posits that such a future will likely maintain the degradations of employment, enhance our dependency upon machines, and disrupt humanist values while, due to the technological advancements it requires, ensuring no worthy improvements to human wellbeing in the near future.

Following up this analysis of the cyborg polity, Automation and Utopia concludes with a presentation of what Danaher views as the ideal, improved society, the virtual utopia. This improved society, in which humankind ventures into the virtual world to enhance its flourishing, is presented by Danaher as an ideal goal towards which humankind may aim since, as the author posits, it will ensure human agency, pluralism, stability, a myriad of alternative utopias, and a meaningful connection to the non-virtual, real world. 

Pivotal to Danaher’s assessment of automation, and a possibly utopian future, are his views on labor and the avenue he identifies as optimal for human flourishing, the virtual utopia. For the purposes of his argument, he adopts a definition of work which he acknowledges as unusual and likely controversial, since it excludes “most domestic work (cleaning, cooking, childcare)” as well as “things like subsistence farming or slavery” (29). Defining work as “any activity (physical, cognitive, emotional etc.) performed in exchange for an economic reward, or in the ultimate hope of receiving an economic reward,” Danaher builds the case that obsolescence is almost certain and could result in as low as 10% or as high as 40% of the future population remaining employed (28). Such a development is framed as a positive result since work, he emphasizes, has a negative effect upon employees and improving it in the current economic milieu is, according to him, a more difficult route to take than shifting towards a virtual utopia. Specifically, Danaher argues that improving work, which often involves fissuring, precarity, colonization, classic collective action, domination, and distributive injustice is unlikely in our current system since it “would require reform of the basic rules of capitalism, some suppression or ban of widely used technologies as well as reform of the legal and social norms that apply to work” (83). Though this dismissal of the possibility of improving working conditions is short-sighted and ignores the likelihood that labor organizing will prove necessary as technological advances continue, this weakness of the text stands on its periphery. More important to Danaher’s vision of the future is his adoption of an approach that is interestingly more radical than such efforts to protect workers: the introduction of a universal basic income and the normalization of technological unemployment in current economic systems. 

Danaher envisions this radically different distribution of economic power as a salient feature unique to the virtual utopia. Danaher rejects the cyborg utopia, believing it will threaten the prospect of universal basic income and technological unemployment and ensure the continuation of work and the injustices endemic to capitalistic systems. In considering the virtual utopia, Danaher’s audience must consider the ethics and consequences of a nation in which utopian games and escape become a salient feature of its culture. This ideal society is marked by its focus upon virtual worlds as the mechanism by which human flourishing may take place. By venturing into simulations that are shaped to satisfy the desires and needs of individual users, it avoids the problems of a single utopian ideal that must be enforced upon all citizens. It can therefore, as Danaher explains, “allow for the highest expressions of human agency, virtue, and talent… and the most stable and pluralistic understanding of the ideal society” (270). 

Yet as with the cyborg utopia, the virtual utopia is plagued with ethical complications. The question of what actions are permissible in such a simulated environment is closely related to the ethical considerations surrounding cyborgs and artificial intelligence. In very briefly confronting this topic, Danaher asserts that the same moral constraints that shape human interactions in daily life will impact those occupying the virtual world. He supports this argument by pointing out that some of the characters inhabiting the simulation will be operated by human players and that interactions with such players will have ethical dimensions. In addition, he asserts that other actions may be deemed intrinsically immoral even without a corresponding ‘real-life’ consequence.  Danaher asserts that, though there will be some moral frameworks unique to the virtual utopia, there will be no major alteration to human ethics. The virtual utopia, he claims, is therefore a reasonable goal for the post-work society since it enables human flourishing and protects values such as individualism and humanism.

Danaher is also keen to emphasize that “the distinction between the virtual and the real is fluid” (229). He rejects the “stereotypical” science fictional view of virtual reality, as something that is only produced within immersive technological simulations, like the Matrix or Star Trek’s Holodeck. On the other hand, he also rejects the “counterintuitive” view that everything humans experience is virtual reality in that our reality is constructed through language and culture. Instead, Danaher offers a middle position. Some things may be more virtual than others, but nothing is wholly virtual or wholly real. He sees virtual utopia as being filled with emotionally and morally meaningful interactions, but in the context of relatively inconsequential stakes (rather than survival, or struggle for hegemony). A Holodeck-style simulation is only one of many ways this could be accomplished. 

Automation and Utopia delves significantly into the topic of possible futures at the intersection of ethics, technology, and humanism. It is a valuable resource for scholars, students, and laypeople engaged with conversations surrounding the advancement of automation in the 21st-century, its impact upon economics and workers, and optimal approaches to accommodating such new technologies through the advent of a post-work society. The work continues discussions at the intersection of technology and labor, but necessitates broader considerations related to the virtual utopia Danaher proposes. Namely, it does not convincingly explain how virtual utopia will avoid the ethical pitfalls outlined in relation to the cyborg utopia. It also does not thoroughly discuss how such simulations may be safeguarded from economic exploitation at the hands of those owning or operating these systems, or address the potential for intersectional inequalities. Finally, Danaher does not comprehensively discuss how such escapism and the further minimization of human interaction in the natural world may impact climate and the environment. Though it is difficult to accurately predict, estimations of both the ecological and psychological effects of a society in which the main mechanism of human interaction is not within nature but instead within a virtual world are vital to identifying optimal utopian aims.

Overall, Automation and Utopia productively dives into the topics of technological advancement and labor policy, proposes thought-provoking socioeconomic policies related to the challenges of automation, and necessitates further discussions concerning ‘the ideal society,’ its connection to technology, and the impact it may have upon human psychology and the environment. 

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The Space Between Worlds by Micaiah Johnson

Reviewed by Anne F. Wilson. This review first appeared in The BSFA Review.

“Even worthless things can become valuable once they become rare. This is the grand lesson of my life”.

Cara is a survivor. Literally. She is a traverser between 380 alternate worlds, each fractionally different from the next. But she can only travel to worlds where her alternate has already died. Only 8 of the 380 still house living versions of her. All the others have died of natural or unnatural causes. Illness, neglect, abuse, murder. This is because she is a poor child from the deprived area of Ashtown, not a protected citizen of the neighbouring city of Wiley. 

The Space Between Worlds by Micaiah Johnson

Cara is employed by the Eldridge Institute, headed by the charismatic Adam Bosch. Alone of his alternates, Bosch discovered the technology for travelling between the worlds. Cara’s job is data mining on the different worlds. What needs to be changed to achieve a particular effect? Go to the world where it has changed. What is going to happen in the future? Go to a world which is slightly ahead in development. Because she is so rare she is valuable, in that the Institute doesn’t have to employ so many other traversers. But her time is running out, as the Institute is expecting an imminent breakthrough that will make traversers redundant.

But Cara has secrets. She isn’t supposed to bring back trophies from her visits to other worlds, but she does. She isn’t supposed to interact with the inhabitants of those worlds, or get involved in their local disputes, but she does. And it’s from these interactions with the alternates of people in her own world, with lives and relationships slightly shifted, that she starts to put together a very different picture of what is happening on her own world, and what Adam Bosch really wants.

I thoroughly enjoyed this novel. It’s full-on science fiction, exploring that most fundamental question: “What might be changed?” Cara is a thoroughly believable character: bolshy, rough-edged, insecure. She is brutalised by her upbringing, but she’s still human. And in a world where merely surviving is the main aim, or (in Wiley), maintaining or improving one’s position, she is willing to act to improve things. 

The space between worlds isn’t just the space between the 380 worlds that Cara traverses, it’s also the space between Wiley, where she maintains a precarious existence, and Ashtown, her birthplace. It is no coincidence that the original inhabitants of Wiley are pale-skinned and fair-haired, and the Ashtowners are black and brown. “People brought for labor, or come for refuge, or who were here before the first neoliberal surveyed this land and thought to build a paradise”. It’s a dystopia, and in most of the alternate worlds things are getting worse, the gap widening between the privileged in Wiley and those outside, who are prey to brutal gangs and suffer the effects of lack of money, of healthcare, of opportunities. 

Johnson is that most excellent of things, a storyteller. I was caught up in the action and kept reading to find out what happens next. The surprises keep coming. The tight focus on Cara’s viewpoint means that the author can slide in little bits of information that turn out to be significant later. It’s always great to read a novel where what’s next is completely unexpected, and yet when it has happened you think: yes, that fits.

I liked the way that Cara develops as a character. She begins the novel as someone who is defensive and belligerent, scrambling not to lose her hard-won place in Wiley. Once she begins to find out the rules that govern her existence, Cara discovers that she can make choices, and unsurprisingly these lead her and others into danger. It is only by using the ingrained knowledge from her harsh upbringing outside Wiley that she has a chance of surviving and saving those that she cares for.

Copyright Anne F. Wilson.

Radio Life by Derek B. Miller

Reviewed by Andy Sawyer. This review first appeared in The BSFA Review.

Our world collapsed in chaos and war at the end of the 21st century after a solar flare disrupted information networks. Now, the Commonwealth, devoted to rescuing knowledge from the Gone World, is sending out expeditions and creating an Archive. Fifty years ago, Lilly’s discovery of the “Harrington Box” inspired a renaissance based upon the collection of books and the “Trivial Pursuits” set it contained. Lilly is now Chief Engineer of the Commonwealth, whose headquarters is a sports centre built for the Olympics. One of her projects is rebuilding technologies including a radio, on which voices from elsewhere were heard until it ceased to work. A new fuse has been found by a pair of scavengers and given to Lilly. But a tribe known as the Keepers are threatening the networks of Raiders and Explorers and Runners, and the Commonwealth itself. Meanwhile, sixteen-year-old Elimisha, an Archive Runner, is pursued into a building which collapses, leaving her injured and unable to escape – but in a room containing an “artificial intelligence entity” which identifies itself as a Librarian . . . and a radio.

When Elimisha’s voice is received by Lilly’s radio, another Runner, Allesandra, is sent to rescue her. Her mission is critical, because it is suspected that Elimisha has found the secret of the Ancients’ success – the Internet.

Radio Life

The joke here – it rapidly becomes clear that Lilly etc. don’t actually know what the Internet is – is certainly one of the reasons to read the book: running through it is a vein of humour which counterpoints the bleak post-apocalypse scenario without undermining a serious core: an examination of the nature and purpose of knowledge. Miller has acknowledged the influence of Walter M. Miller’s (no relation) A Canticle for Leibowitz in Radio Life. In some ways he has written a parallel to – or even a parody of – the earlier classic. (There is even a religious community, in which the telling of another joke, an old and hoary music-hall item, somehow underlines the story’s essence.) Like Leibowitz, which itself reveals a dark, even despairing joke at its core, Radio Life is about regaining knowledge, even at the cost of not fully understanding the extent and implications of that knowledge. Derek Miller distributes the hazy search for uncovering the history of this precarious society among a number of interestingly-imagined characters: Lilly, Allesandra and Elimisha, but also Henry (Henrietta) and Graham, (Allesandra’s parents), and Birch, the “Master of the Order of Silence” (one of the interesting things about the Commonwealth is the complicated web of organisations, networks and rivalries within it).

For a while, this is a standard if well-imagined and told tale of post-Apocalypse recovery. But as the complexities within the Commonwealth and its immediate history become apparent, things get deeper. A confrontation between Graham, captured by the Keepers, and the Keeper leader makes us face the question begged by too many of these fictions: are they right to want to regain the knowledge of the past? During their conversation we learn why the Keepers are called the Keepers, and what they want to keep. This is not necessarily a debate between right and wrong. The Ancients had wonderful technology. (The generic term for material scavenged and brought back is telling: “shinies”). One of the delightful “histories” of the pre-catastrophe decades uncovered by Elimisha and Allesandra is the up-until-then undiscovered treasure trove of recorded music. But the legacy of previous days also includes war, genocide, slavery, racism: “So many categories of people, all attacking other categories”. The Ancients did “awful things to each other”. Should those memories be brought back, risking shame and anger and revenge?

Or could the world be rebuilt, better? Walter M. Miller’s theology seemed to suggest not. His namesake, possibly more secular, seems to prefer otherwise. Radio Life rather slips, at the end, into hand-waving improvement, but the arguments are worth confronting.

Copyright Andy Sawyer. All rights reserved.