By Alex Storer.
Any science fiction or space art aficionado should instantly recognise the name David A. Hardy – perhaps from the early part of his career working with Sir Patrick Moore on The Sky at Night and their award-winning books, including Challenge of the Stars and Futures / 50 Years in Space, or perhaps from his film and television credits, which include Blake’s Seven and The Neverending Story. Maybe you’ve got books in your SF collection adorned with David’s stunning cover art (maybe you’ve even read his own SF book, Aurora), or have encountered his work on the convention circuit. At the very least, if you’ve ever bought Cadbury’s chocolate, you’ll recognise the logo that Hardy originally designed during his time working at their Bournville factory, Birmingham, in the 1960s!
First published in 1952, David A. Hardy is the longest-established living space artist. Hardy started out as an astronomical artist, and the inevitable expansion into science fiction did not come for some years. Hardy’s work can transport you to the remotest corners of the Solar System, or into remote alien worlds and future times. What’s more, Hardy is still working and in as much demand as ever, regularly supplying cover art for the likes of Analog and The Magazine of Fantasy & Science Fiction, and countless science fiction paperback and e-book titles.

F&SF: Initiation of Asaka
Hardy’s artwork continues to move with the times – in tandem with spaceflight technology and our ever-expanding scientific knowledge about the planets in our Solar System, and advancing with the advent of computer technology and digital art.
I grew up in awe of Hardy’s work, courtesy of its inclusion in the most marvellous book, Space Worlds, Wars & Weapons (published in 1977 by the sadly defunct Paper Tiger imprint), and an art print that hung on the wall at home, entitled Stellar Radiance. This artwork my young imagination; it was like having a window into space. It sparked my obsession with science fiction art and ultimately led to me working as a science fiction artist myself, years later.

Stellar Radiance
When I rediscovered my love of science fiction and space art in 2007, I realised it was time to start creating my own – and David A. Hardy’s work was my first port of call.
However, at the time, I did not know the name of that wonderful painting that I used to lose myself in, nor the artist’s full name – though the carefully scribed signature of “Hardy” in the bottom corner of the painting had always stuck in my mind. Thanks to a quick Google search, in no time at all I was in touch with the man himself, and soon found myself discovering his decade-spanning portfolio, starting with the books, Hardyware and Futures / 50 Years In Space. David’s enthusiasm and encouragement were invaluable and enough for me to know that I simply had to give it a shot.
One of the things which appeals to me about Hardy’s art is that whether it is paint or pixels, the work is still distinctly Hardy. When it comes to digital art in particular, I’ve always found it crucial to still have the touch of the artist’s hand, which I feel adds soul and personality to a digitally piece, eliciting just the same kind of emotional response one gets from looking at a canvas painting – and Hardy achieves this masterfully.
Despite being in the age of photographic imagery and photorealistic 3D graphics, hand-rendered art has remained important in science fiction circles, as it is another medium in which we can escape into other times or worlds – and more often than not, the art goes hand in hand with the SF literature we read; either adorning the covers of the books we love or simply inspired by them.
A ‘Hardy’ is immediately identifiable, not only by that kind of vibrant colour palette (regardless of medium), but by a consistent style and approach. Decades of experience and expertise all go into making each and every piece a work of wonder that one never tires of viewing.
I caught up with David to chat about all aspects of his work and career …
The first time I encountered computer-aided artwork in the early 1990s, it felt like a life-changing moment; a glimpse of the future. Do you remember the first time you saw computer art and did you realise it was going to be a significant way forward, especially in terms of science fiction art?
DAH: I had a similar “Eureka!” moment when I discovered the airbrush in 1957! Here was a way to paint atmospheres, glows, nebulae in a way that was realistic yet wouldn’t take hours of painstaking blending of paints. I have always kept up with new technology, and started using photography, especially ‘derivative’ (manipulated) images, in my work. In the 1980s I did all my own darkroom work and even became a LRPS. I also bought a large-format camera and started taking photos of my work to send to publishers as transparencies (slides) rather than entrusting valuable artwork to the tender mercies of the Post Office! I became aware of the intrusion of computer art in publishing, and it was exciting, but I couldn’t afford any of the equipment. Then when the Atari ST came along in 1986 I got a 520, then a 1040 and finally a Falcon before getting my first PowerMac in 1991. But it was still some time before I felt able to use this professionally. (I did however produce graphics for an Atari/Amiga game, Kristal, which won an industry award.)

Kristal
Many SF artists have continued to work with paint while others have moved to digital or only work digitally – yet you have maintained a healthy balance of both. What do you feel you can achieve with digital art that you can’t with traditional media – and vice-versa?
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