Torque Control

Two Ideas of Justice

By Gautam Bhatia

As a genre committed to exploring “alternatives to how we live”, questions of justice have always been at the forefront of contemporary SF writing. One of the most frequently recurring themes has been that of crime and punishment: indeed, SF’s focus on technology has allowed writers to explore a range of questions related to criminal justice, from policing (Philip K. Dick’s “precogs” come to mind) to prisons. Some of the most interesting thinking has considered entirely alternative forms of criminal justice altogether: for example, Alastair Reynold’s The Prefect gives us a brief glimpse of a future society where policing takes place through randomly selected civic volunteer militia, which are disbanded as soon as the immediate task is done.

Issues around criminal justice fall within the broad category called “corrective justice”: i.e., at their root, they deal with how to rectify a wrongful harm or injury inflicted by one person (or set of persons) upon another. Corrective justice assumes a prior normative consensus about what constitutes wrongful injury, and then asks: how is this injury best rectified? Variants of this question are at the heart of the many volumes of science fiction that deals with policing, crime, and punishment. They are also present in some of the most famous “courtroom” scenes in SF: for example, in Star Trek: The Next Generation’s The Measure of a Man, Commander Data must establish that he is entitled to a right to self-determination, in order to avoid being dismantled by Starfleet. The establishment of his rights takes place through structured courtroom argument, and it turns upon the interpretation of existing Starfleet law.

There is, however, another set of anterior questions that corrective justice and courtroom set-pieces do not adequately address. These are questions of “distributive justice”: that is, the allocation of resources across society [1]. Questions of distributive justice are embedded within the political economy and the constitutional arrangements that structure a society. It is here that I think that we have not yet seen the variety and diversity of treatment in SF that we have seen when it comes to questions of corrective justice.

Consider, for example, Isaac Asimov’s Foundation Trilogy and Arkady Martine’s A Memory Called Empire and A Desolation Called Peace. The two series are separated by seven decades, and—as Martine has noted in interviews—A Memory Called Empire, in many ways, is in conversation with, and responds to, Foundation. However, while very different in their sensibilities, the two series are united in their starting point: i.e., the choice of Empire as the overarching governing and administrative framework of the galaxy. With this initial choice, a set of other choices inevitably follow: a certain structure of the political economy, centralised administration, the distinction between a core and a periphery, and the flow of resources from the latter to the former. While both series explore a range of questions with great subtlety and thoughtfulness within this context, their basic assumptions—that go to questions of distributive justice—are unshakeable [2].

Iain M. Banks’ Culture novels and the Strugatsky Brothers’ Noon Universe are two SF series where the starting point—in terms of governance and political economy—is very different, and therefore presents us with different questions of justice. Both the Culture and the Noon Universe and imagine a post-scarcity, anti-capitalist society, where there is no more private ownership over the means of production (the root of a lot of distributive injustice). However, both the Culture and the Noon Universe come to us as fully-formed, mature societies, with the writers focusing almost exclusively on external conflict with other societies (and thus dropping us back into the well-traversed terrain of corrective justice: think of Banks’ Look to Windward or the Strugatskies’ Hard To Be A God).

One striking exception is Ursula K. Le Guin’s The Dispossessed. The Dispossessed is an SF meditation on distributive justice par excellence. Le Guin takes us into the nuts and bolts of how Annares—an anarchist, non-capitalist, post-carceral society—would function in practice. The questions she considers range from social production (indeed, running through The Dispossessed there is an open question of whether it is just that the weight of moral consensus effectively compels everyone to spend a certain amount of time engaging in physical labour, regardless of what their other talents might be) to social reproduction (i.e., the range of activities that ensure the continuation of social life, including child-rearing). Indeed, in The Dispossessed, questions of distributive justice are presented particularly starkly, as Annares is a counterpoint to the planet Urras, where a recognisably capitalist and a recognisably state-socialist nation-state are locked in a conflict with each other.

The Dispossessed is not entirely alone in this. There is a tradition of writing—such as Kim Stanley Robinson’s Blue Mars [3]—that has built upon it. It is my impression, however, that as a genre, SF still remains overwhelmingly focused on issues around corrective justice. That is not to suggest that these issues are unimportant or uninteresting; however, as we enter a time in which the climate crisis reveals to a greater and greater degree the unsustainable bases of our current society and political economy, it will therefore be interesting to see if science fiction will respond with a greater, sharper focus on questions of distributive justice.

Notes

[1] The terms “corrective justice” and “distributive justice” are, of course, reductive; I use them here as placeholders for a set of family resemblance concepts. Here I focus on these two concepts of justice, although other important distinctions include those between “retributive justice,” “restorative justice,” and “transformative justice.” Broadly speaking, retributive justice focuses on punishment and compensation, restorative justice focuses on repairing relationships between offenders and victims, and transformative justice focuses on changing both these interpersonal relationships and the wider social and economic structures within which harm occurs.

[2] Although, arguably, they are challenged to an extent at the end of Foundation and Earth, and with First Contact in A Desolation Called Peace.

[3] See e.g. Will There Be Justice? Science Fiction and The Law (2019), Tor.com. www.tor.com/2019/08/07/will-there-be-justice-science-fiction-and-the-law/

Gautam Bhatia is the author of the SF duology, The Wall and The Horizon. He is the co-ordinating editor of Strange Horizons. In his spare time, he is a constitutional lawyer.

Torque Control: Writing Futures

By Jo Lindsay Walton

NightCafe AI’s response to “Sunflowers, Van Gogh”

Klara and The Sunflowers

This issue’s cover was created by an AI. Or … was it?[1]

Machines have made art for a long time. In the mid 19th century, John Clark’s Eureka machine was dropping perfectly okay Latin hexameter bars on the daily. Harold Cohen’s AARON began scribbling in the 1970s and sketching plants and people in the 1980s.

But with the likes of MidJourney, DALL-E, Stable Diffusion, Disco Diffusion, Imagen, and Dream by Wombo, 2022 marks the start of a new era. These AIs accept natural language prompts and produce often startling images. Suddenly the conversation has shifted from what little the AIs can do to what little they can’t do.

The AIs can’t paint complex scenes with many parts, for instance. You’re better off generating the pieces separately and then jiggling them together in Photoshop or GIMP. They can’t paint eyes terribly well, unless your subject happens to be a stoner ghoul. If the moon shines behind your subject’s head, it often bulges strangely, bearing ominous tidings for tonight’s high tide.

Still, the AIs are getting better all the time. Some online art forums are already inundated with spam. There have been instances of AI users setting themselves up as freelance artists, claiming to create the images themselves using traditional methods (Photoshop is now ‘traditional methods’! We are definitely in the future).

Worse still, the rise of AI art has led to the rise of the AI Art Bro. These combat philosophers, who perhaps recently cut their teeth extolling NFTs, love nothing more than to troll freelance artists nervous about next month’s rent.[2] Yet it would be unfair to write off AI art just because it has some disagreeable advocates. Luckily, as science fiction writers and fans, we’re well-equipped to make more nuanced assessments.

Or … are we?

The uncomfortable fact is that science fiction hasn’t been amazingly good at illuminating the ongoing AI revolution. With notable exceptions, we focus on questions like, ‘Can an AI think? Feel? Love? Dream? What does the way we treat machines tell us about how we treat one another?’ These are enchanting and perhaps important questions. But they tend to overshadow AI as it exists within data science and critical data studies, and the huge role it is already playing in everyday life. So maybe science fiction writers could do more to infuse our work with an appreciation of AI as it actually exists?[3]

Continue reading “Torque Control: Writing Futures”

SFRA Conference Report: Futures from the Margins

By Guangzhao Lyu 

Oslo, 2022, co-hosted by CoFutures

“Futures from the Margins”—the theme of this year’s annual conference of Science Fiction Research Association (SFRA)—reminds me immediately of Paul Kincaid’s review of The Cambridge History of Science Fiction (2019) co-edited by Gerry Canavan and Eric Carl Link, published in Extrapolation 61.1. Kincaid claims that this anthology challenges the American-centric history of sf and re-writes it with a hope of amplifying the previously repressed voices from the “unseen” worlds—voices from China, South and South-Eastern Asia, Eastern Europe, Middle East, Latin America, and Africa. “Such cultural differences give this sf a different feel from the Campbellian hard sf we are used to, but it is sf nonetheless” (217), and they all respond in various ways to the socio-political condition in the related countries, regions, and nations at a specific moment. 

No matter how global or how planetary sf appears, it is always anchored in the soil of particular places. Although the diversity of sf has been disguised under the ostensible universality formed pretty much in accord with the American tradition, localised interpretations are waiting to be discovered. “Once the will was there,” writes Kincaid, “it didn’t really take long to start unearthing them” (216). In line with Kincaid’s comments, I believe the conference “Futures from the Margins” also indicates such a will of unearthing, of amplifying the previously muffled voices, and—as demonstrated in the programme—of foregrounding the issues of those whose “stakes in the global order of envisioning futures are generally constrained due to the mechanics of our contemporary world” (CoFUTURES). 

Continue reading SFRA Conference Report: Futures from the Margins

Uncontrollable beast: The Cabinet by Un-su Kim reviewed

By Peter Zupanc

Isn’t capitalist system, which humans invented 200 years ago, growing into an uncontrollable beast that will devour human society?

Clock of Babel runs the whole world to the same rhythm of time.1] 

The Cabinet

The Cabinet starts with a description of the cabinet. Inside, there are files of amazing people. A man who is turning into a tree, a woman who is growing a lizard instead of a tongue, and many more. This is not regarded as much of a mystery, and we never learn what is the mechanism of their transformation. The fantastic simply exists, not to be questioned, though for sure, in other respects this is our world. The protagonist could have come straight from the pages of David Graeber’s Bullshit Jobs. When he is not describing the fantastic files, he is ranting about his predicament: “As long as you don’t ask yourself what you are doing, you can keep doing it until the end of life” or “the only thing that capitalism ever produced is anxiety”. Reading The Cabinet from the perspective of Bullshit Jobs seems appropriate in more senses than one. The Cabinet is a multipronged critique of capitalism disguised as a fantasy novel.

Continue reading “Uncontrollable beast: The Cabinet by Un-su Kim reviewed”

A Journey to the Narrative Design in Everything Everywhere All At Once

By Christy Dena and Yen Ooi

This article contains moderate spoilers, so please do watch the film before reading!

Yen: Everything Everywhere All At Once is a 2022 film by Daniel Kwan and Daniel Scheinert. I watched it on a quiet weekday morning at a lush cinema with only two other people in the room. I laughed out loud and cried real tears, many times throughout. It’s a habit of mine to stay to the end of film credits to appreciate the number of people (who made it and those who didn’t) it took to make the film, and this time, I didn’t want to leave. I wanted to stay in the cinema to try and hold on to my feelings a little longer.

The film was bumpy in places for me, but it felt like quality entertainment that was nutritional for my soul. I couldn’t articulate why that was the case, so I reached out to an East and Southeast Asian writers network that I belonged to in the UK, Bubble Tea Writers, and crowdsourced some thoughts:

“I loved how funny and wacky it was, whilst having a super simple mother-daughter relationship at its heart. It made me think of my mum…” Martin Ngwong

“In many ways the film was something that I’d both never seen before and yet it was uncannily familiar.” Arianne Maki

“I’ve seen it twice and loved it!! Thought it was a really original film that didn’t feel predictable.” Nozomi Tolworthy

Everything continued to nibble away at my thoughts, so much so that I couldn’t help but mention it to Christy. I knew that she would be able to help me analyse how the narrative structure plays into the success of the film and why I’m so taken by it. I was also curious as to how she (who’s not from an Asian diasporic background) would experience the film. A couple of weeks later, I received an email from Christy titled: Seen Everything! We quickly got together to chat and afterwards, it was clear that we both had a lot of thoughts about the film, and we wanted to share them. We continued our conversation on a shared document, and this is the result.

To start the journey, I find myself licking the ‘y’ key on my keyboard to jump into Christy’s world!

Multiverses & Multiplicity

Christy: Yen! Hey, I was listening to the Script Apart podcast, and the Daniels say It’s a Wonderful Life is a multiverse film.[1] One way it does this is through exploring an alternative universe, in which the protagonist was never born. I would add another way it is a multiverse: the movement of the protagonist from their assumption things will inevitably end up bad, to shifting perspective and chasing a different path. There is the verse of closed thinking, and the verse of ‘optional thinking’… or optional thinking creates another verse!

Continue reading “A Journey to the Narrative Design in Everything Everywhere All At Once

Dialogues Between Science and Fiction in the Creation of an Anthology

Emma Johanna Puranen

Introduction

As Le Guin famously put it, “science fiction is not predictive; it is descriptive”. Science fiction reflects what its writers see in the world around them—often from current scientific discoveries—and it sparks ideas for scientists. Scientists and SF writers endlessly inspire each other in a classic chicken-or-egg scenario. But little research has been done on how exactly this inspiration happens — on the dialogues and interactions between these two often-overlapping groups. Given SF’s reputation for applied speculation and future thinking, these dialogues are key to any studies of the same. I address this gap through analysing qualitative data on the experiences of scientist and writer participants in an SF anthology project which included significant interdisciplinary encounters. 

Around Distant Suns: Nine Stories Inspired by Research from the St Andrews Centre for Exoplanet Science (2021) is my recently-published SF anthologycontaining five short stories, two radio play scripts, and two poems. Each contribution was created by a pair of one scientist and one writer, and has a basis in the scientist’s research. The St Andrews Centre for Exoplanet Science produces research addressing questions about the origin of life, planet formation and atmospheric evolution, planet characterisation, which environments might be suitable for extra-terrestrial life, and more – questions that form some of the core themes of SF. Scientists and writers met virtually at least three times as a team in the process of creating their stories, and filled out detailed questionnaire responses after each meeting. My goal was to investigate how scientists and SF writers work together in creating science fiction stories, with a particular focus on the processes of deciding when to stay realistic, when to be plausible, and when to make things up.

I present results from qualitative analysis of the questionnaires, which asked about communication successes and failures, challenges encountered and solved, and when and how story decisions were made and inspired. These results point to a significant role for SF in science communication efforts – a role which introduces concepts and piques curiosity, but, in keeping with Suvin’s idea of estranging the worldviews of the readers (1979), also leaves room for the fantastic and the unknown.

Background

The genre of science fiction has a unique relationship with empiricism in its worldbuilding. This relationship is highlighted by theorist Darko Suvin’s definition of the genre, that SF relies on “estrangement and cognition” and features an “imaginative framework alternative to the author’s empirical environment” (1979, pp. 7-8). In other words, this means that SF features at least one significant change (estrangement) from reality, which is presented cognitively in a way that distinguishes it from fantasy – SF works must account for their worlds rationally within the text. Carl Freedman revises Suvin’s definition to include not cognition per se, but the “cognition effect”, that is, the attitude of the text towards the estrangements being performed must have a cognitive effect on the reader (2000, p. 18). In the worldbuilding of the text, the estrangements are treated as science (whether or not they are consistent with real-world science), rather than being left to magic and mystery. Put differently, the science need not be accurate, but the effect of it being accurate must be there – the cognition effect leaves room for some very ‘soft’ (scientifically inaccurate or implausible) science fiction.

I argue that this aspect of SF, the cognition effect, leads to a distinctive relationship between science and SF writers that is not found in other genres, as well as to the genre’s reputation for being at the forefront of scientific discovery. Sources of scientific inspiration and the degree of superficiality or robustness of the fictional science is as varied as the genre itself. Many scientists write science fiction – Isaac Asimov and E.E. Smith for example – and many SF authors are avid supporters of science programmes and science communication (Stepney, “Real Science”). Creators of SF literature and film and television often refer to science consultants for accuracy, and workshops like the NASA-funded Launchpad, which aimed to teach writers about science for their books, are not uncommon – the Hugo-award winning author N.K. Jemisin was inspired to write the Broken Earth trilogy at a Launchpad workshop (Khatchadourian, “N.K. Jemisin’s Dream Worlds”). Acknowledgements sections of SF novels are often filled with references to e-mail exchanges and similar with science consultants. Physicist Kip Thorne famously made real scientific advances in determining the optical-wavelength appearance of a black hole for the movie Interstellar (James, von Tunzelmann, and Franklin et al 486). However, unless the writer themself is also the science consultant, science consultants rarely play an equal role in story creation. As physicist Sean Carroll, science consultant on several Marvel movies, describes “You talk to the screenwriter or director or producer—whoever asked for your help—and you chat for a couple hours, and you do your best to give them advice, and then you never hear from them again” (“Being a Hollywood Science Consultant”).

What are the benefits of having a science consultant? How does science influence SF? What can SF do for science? Curious about all of the above and inspired by my research into the relationship between science and SF, I decided to set up an experiment to create SF with scientists and writers as equal partners, and to record their thoughts throughout the process. 

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The Living Infinite

Laura Pereira [1,2], Guillermo Ortuño Crespo [2], Silvana Juri [3], Patrick Keys [4], Hannah Lübker [2], Andrew Merrie [2], Edoardo Superchi [2], Naomi Terry [2], Bwalya Chibwe [2], Juliano Palacios-Abrantes [5, 6], Maria A. Gasalla [7], Erick Ross Salazar [8], Moriaki Yasuhara [9,10], Farah Obaidullah [11], Gabrielle Carmine [12], Salomão Bandeira [13], Diva J. Amon [14, 15], Ghassen Halouani [16], David E. Johnson [17], Lynne J. Shannon [18], Jean-Baptiste Jouffray [2], Colette C.C. Wabnitz [6, 19], Beth Fulton [20]

Introduction

Ever since humans ventured into the ocean to fish for the first time 40,000 years ago, the principle of Mare Liberum, an ocean without boundaries, prevailed (Corbyn, 2011). In 1982, the third United Nations (UN) Conference on the Law of the Sea successfully opened the UN Convention on the Law of the Sea (UNCLOS), the ‘constitution for the ocean’. For the first time in history, humanity had drawn a jurisdictional divide between the coastal ocean and ocean in the areas beyond national jurisdiction (ABNJ, referred to as the High Seas) at the 200 nautical mile mark from the coastline. Over the past four decades, various sectors, including shipping, underwater cable infrastructure, and fishing, as well as mining interests have expanded from the familiar sunlit waters of the continental shelf far into the open ocean, and into the deepest, most unknown corners of our blue planet (Jouffray et al. 2020). Despite the High Seas covering 40% of the surface of the planet, comprising nearly 95% of the ocean’s volume and being highly connected to coastal ecosystems and communities (Popova et al. 2019), the High Seas remain a distant concept that is out of sight and out of mind for most people.

Cultivating a relationship to almost half of our planet is essential if we are to protect this vital ecological system – both for its own intrinsic value, and for our own culture and needs (Allison et al. 2020). However, inculcating such a connection is no simple task. One way to start to build such empathy is to envision a sustainable future for the High Seas — one that embodies both empathetic connections and hope (Blythe et al., 2021).

The COVID-19 pandemic provided a fortuitous opportunity to convene a diverse group of High Seas stakeholders virtually across multiple time zones to explore the ingredients and composition of more desirable futures. We used an adapted science fiction prototyping approach with inputs from artists to foster a space for creative reimagining. Below we share the science-fiction narratives that emerged from this process, drawing on knowledge ranging from technological innovations, like gene editing, to marine cultural connections that have been eroded by industrialisation. Governance was a central feature of all of the stories, accentuating how important upcoming negotiations are in setting out an international framework to steer humankind towards more equitable futures and away from current extractivist paradigms. Our aim is for these outputs to help inform alternative framings of what is possible in the ongoing UN Decade of Ocean Science for Sustainable Development, as well as negotiations for a new international legally binding treaty towards the conservation and sustainable use of biodiversity beyond national jurisdiction (BBNJ negotiations), and the Mining Code being developed at the International Seabed Authority, to advance pathways toward a thriving High Seas. We will also ensure the work feeds into the upcoming Intergovernmental Science-Platform on Biodiversity and Ecosystem Services (IPBES) Transformative Change Assessment to strengthen marine aspects of this initiative.

Method

A diverse group of 30 stakeholders, many of whom are co-authors of this article, joined an online workshop in three parts to undertake a creative process to define transformative visions for the High Seas. These participants ranged in terms of their expertise on marine issues, from fisheries experts, marine ecologists and modellers to practitioners and activists at all career stages, representing all six continents. Crucially, many of the participants play key roles in shaping the future of the High Seas, whether through participating in ongoing negotiations or undertaking scientific research that will inform these negotiations. The Nature Futures framework (NFF) from the IPBES expert group on scenarios and models (Pereira et al. 2020) was a starting point for the discussions. The NFF is a triangle space with each of the corners representing a different positive value perspective on nature and its contribution to people (Fig 1).

  • Nature for Nature: in which nature has value in and of itself (emphasising the intrinsic values of nature);
  • Nature for Society: in which nature is primarily valued for the benefits or uses people derive from it (focussing on instrumental values for nature);
  • Nature as Culture: in which humans are perceived as an integral part of nature (recognising relational values for nature).
Figure 1: The Nature Futures Framework illustrating the three main value perspectives (Source: Pereira et al 2020).

The aim of the NFF is to provide a simple way to illustrate a complex blend of values for appreciating nature, particularly in thinking about diverse desirable futures that recognise all of these values.

During the workshop, we combined the approach from “Seeds from the Good Anthropocenes” project (goodanthropocenes.net/; Raudsepp-Hearne et al. 2019) in conjunction with science fiction prototyping (Merrie et al. 2018). Using the ‘Seeds approach’, we asked each participant to submit their idea of a seed – ‘a process, initiative or way of seeing the world’ that was currently marginal, but that they thought could contribute to a better future for the High Seas (Bennett et al. 2016).

Participants were then allocated into the three groups formed around each corner of the NFF triangle to discuss a future, where either instrumental values for nature (Nature for Society), intrinsic values for nature (Nature for Nature) or relational values for nature (Nature as Culture) were emphasised. Each of the seeds (see Appendix in Chibwe et al. 2021) was allocated to a corner by the participant as they introduced the seed, but for purposes of keeping groups equal in size and mixed in terms of geography and expertise, the three groups did not always have all the people who had submitted seeds to that corner. As is outlined more fully in the method described in Chibwe et al. 2021, each group had rich discussions about their seeds, what they represented and how they could grow to contribute to better futures.  The result was a set of stories about the future of the High Seas focusing on each corner of the NFF triangle. To help with the development of the narrative, each group started their narrative journey on board the same ocean research vessel, the Manta. Additionally, to push for more transformative, creative thinking, a set of seven characters were defined prior to the workshop by the workshop coordinators and allocated to each story based on their corner and a throw of the dice (Figure 2). This allowed for common threads through the stories although not all original characters are in the final stories and some new ones emerged.

The stories are not chronological, they are intended as parallel futures, but it is possible to see potential links and pathways between them. Due to the level of technology and progress in each of the stories, the reader may pick up a temporal logic to the order in which each of the stories is presented here. This is more for ease of reading than to put them on any single timeline. However, it may help if the reader jumped ahead a few decades in their mind in-between reading each narrative. This is, however, not essential as each should also be able to stand alone and read in any order. These stories are not intended to be utopian, but they hopefully offer a pause to reflect on where we want to go and how we might get there…

(Please see the slides)

Figure 2: Short description and image of each of the seven characters © Care Creative

*Take a deep breath* As you read this, realise that some of the oxygen that is now flowing through your veins was generated from the High Seas. Embrace that connection.

–-

Continue reading The Living Infinite

Dimension 20’s The Unsleeping City: Fantasy and Play as Means of Claiming Agency in Modern Dystopias

By Emma French

Although the degree to which a game of Dungeons & Dragons (D&D) is required to contain a meaningful narrative differs amongst player groups, D&D’s facilitation of storytelling is now widely acknowledged.[1] According to Jennifer Grouling, ‘something about the TTRPG [tabletop roleplaying game] invites a narrative response’.[2] This is especially true of livestreamed, podcasted, or edited ‘actual play’ D&D – games that often include actors, comedians or other creative professionals, and that are consciously performed, recorded, produced, and distributed as a serialised fictional narrative for their audiences.

If ‘play’ is often associated with make-believe and the unreal, could there be something oxymoronic about the term ‘actual play’? It implies some kind of authenticity, but the nature of this claim cannot be easily summarised. Evan Torner traces the term’s origin to indie game design discussions in the 2000s on the influential forum The Forge. During this time, ‘actual play’ referred to written reports, used for ‘seeing the system in action through the lens of a game facilitator or player […] public, critical probing of a game’s text and rules through play.’[3] More recently, the term has come to refer to TTRPG gameplay as a kind of performance: players still enjoy a game amongst friends, but the act of play is also ‘geared toward an outside audience who become invested in the characters, narrative, storyworld, and meta-play behaviours of the players.’[4] These actual play broadcasts tell two stories at once, the story set in an imaginary world, and the story of that story being created. The blurring of these two kinds of stories can open up new creative possibilities. While any D&D game can provide an avenue for storytelling, Matthew Mercer – whose own livestream Critical Role is perhaps the most famous game of its kind – argues that games are often broadcast when ‘people […] find something that’s lacking in the space of storytelling, that they want to convey’ (10:17-10:22).[5] The known presence of an audience and ‘reader’ means that some streams use D&D for the creation of narrative with deliberate authorial intent, for instance to address real world issues and political concerns.

Continue reading “Dimension 20’s The Unsleeping City: Fantasy and Play as Means of Claiming Agency in Modern Dystopias”

22 Ideas About the Future

Reviewed by James Woudhuysen

22 Ideas about the future, edited by Benjamin Greenaway and Stephen Oram (Cybersalon Press: 2022)

On Sky Arts, over some months, they’ve been playing Alfred Hitchcock Presents. This was a schlocky but nevertheless highly entertaining series of spooky psychodramas, each just 25 minutes long, interrupted by its sponsors, Bristol Myers. Running from 1955 till at least 1957, the films featured stars such as Ralph Meeker, Charles Bronson, Thelma Ritter and the unimpeachable Claude Rains. Hitchcock would appear comically – from inside a space helmet, or at the centre of an enormous spider’s web – in a short spoof before the plot; also, in a splenetic, dour diatribe at the back end.

Perhaps numbered after the 22 in the year 2022, this collection of very short sci-fi stories has the same scary, translucent tone to it as those old Hitchcock shorts. While Hitch directed other directors to capture the southern, sinister and sardonic brightness he later gave us with Psycho, editors Benjamin Greenaway and Stephen Oram have wrung something similar from their contributors here. These are forecasts of the future in fictional form. Not all are successful, but some are fun. 

Continue reading “22 Ideas About the Future”

Mosquitoes, mushrooms, magic: Africanfuturist SF for nature’s futures

Charne Lavery [1,2], Laura Pereira [3,4], Bwalya Chibwe [4], Nedine Moonsamy [1], Chinelo Onwaulu [5], Naomi Terry [4].

1 Department of English, University of Pretoria, South Africa

2 WiSER, University of the Witwatersrand, South Africa

3 Global Change Institute, University of the Witwatersrand, South Africa

4 Stockholm Resilience Centre, Stockholm University, Sweden

5 Independent author and editor of African speculative fiction

  1. Introduction

The future is African: by 2100 one in three people are projected to be from the African continent (Council on Foreign Relations 2020). And yet the stories that the world tells itself about this future are decidedly not African — or at least not of a prosperous, plausible future Africa (Pereira et al. 2021). In a post-colonial world, Africa continues to be colonised by dominant perspectives that dictate what to aspire to and which values are important (Oelofsen 2015). This is to the detriment not only of the continent but the world. It misses the diverse possibilities that local cultures and traditions could offer in terms of preferable futures, drawing on pasts that are deeply connected to the land and ancestors. Addressing this marginalisation of knowledge systems and the people who practice them is of critical importance in the shift towards a more equal development agenda that values diversity (Tengo et al. 2014). The Sustainable Development Goals (SDGs) are a set of objectives set up by the United Nations to improve quality of life around the world, protect the environment, and promote peace and prosperity. There are seventeen SDGs, including the eradication of poverty and hunger, the spread of health and wellbeing, quality education, gender equality, and climate action. Governments, businesses and non-profits use the SDGs as a framework for understanding their broader purpose and impact. Are the SDGs fit-for-purpose? It’s a controversial question, but one thing is for sure: as the world struggles to meet these goals, fresh ideas, and bold pathways away from current trajectories, need to be explored.

Speculative fiction has a role to play in this. How we think about and imagine the future is an important aspect of decision-making in the present (Vervoort and Gupta 2018). As Lao Tzu says, “if you don’t change direction, you may end up where you are headed.” When we are continually confronted by stories of doom and gloom, these can often be self-fulfilling (Evans 2016). We end up where we are headed.  We are currently experiencing overlapping global environmental crises. The most recent is the  Covid-19 pandemic (zoonotic diseases are fundamentally linked to human-environment interactions). The most existentially threatening is climate change. The most ethically compromising is, arguably, the human-induced sixth mass extinction. A business-as-usual trajectory is suicide for humanity. However, what are the futures towards which we do want to navigate? And how might we begin to imagine them?

Part of the answer lies with how we value nature. Calls are growing to reimagine transformative futures for nature using more than just positivist science (Wyborn et al. 2020). Traditional environmental policy has often treated nature as a realm whose laws we can know and master, to maximise its economic benefits to humans. In recent years, there has been more recognition that economic benefits are interconnected with social, cultural, and even spiritual benefits. The beauty and abundance of nature give inspiration and solace to humans in ways that are hard to quantify, let alone control, ways that are grounded in the diverse values that people find in nature. Yet perhaps this still doesn’t go far enough. There is now growing interest in futures that value nature in its own right, independent of the many benefits that nature provides to humans.

Continue reading “Mosquitoes, mushrooms, magic: Africanfuturist SF for nature’s futures”